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Brian's Game Dev

a collection by Brian Nielsen · last updated 2023-11-10 02:56:43

A list of solo and team projects as well as  HomeTeam GameDev Games I've contributed to. 

Added Apr 21, 2023 by Brian Nielsen

This is a prototype I made with Aaron (link).  I primarily worked the gameplay coding for the crabs, sorting, hook and UI. 

Aaron handled the full design, editor work, ship handling, ocean modeling (via Crest) and gameplay tuning.  He also found a fair amount of code bugs....

Shooter
Added Jan 28, 2022 by Brian Nielsen

Our Future Car Combat Prototype.  I was one of three on this title. I worked on the network programming (using PUN2), weapons, turret logic, bomb logic and the lobby system. 

Strategy
Added Feb 07, 2022 by Brian Nielsen

Started off as a team of 5 and became a team of 3 after the first jam. This was originally a submission for the Maine Video Game Devs 2020 Game Jam.  We decided to keep it going for a few months and had a blast.  I did a good deal of the initial game logic during the jam phase.  After the jam the AI and view cone systems were replaced by our very talented programmer Serno.  

I did the Title Screen, in game UI, opening tutorial (Unity Timeline) and scoring. 

Play in browser
Added Feb 10, 2020 by Brian Nielsen

Operation Lifeline is the first game I pitched and lead with HomeTeam GameDev.  

I did the initial prototype, the small asteroid model (not the texturing),  UI scaling, Loading Screen and Splash Screen as well as custom color support.  

Racing
Play in browser
Added Jan 28, 2022 by Brian Nielsen

Worked with several others on adapting A* pathfinding to a GPS style delivery map.  Orders placed show up on a map and the A* script draws how to get there by each node. 

Platformer
Play in browser
Added Jan 28, 2022 by Brian Nielsen

I worked on the title page for this game.  First time making video and using it as a background.  Trying for a Banjo-Kazooie menu style. 

Card Game
Play in browser
Added Feb 10, 2020 by Brian Nielsen

Developed in Unity and lead by Kornel of HomeTeam Game Dev.  

I created a custom card creator for interal dev use.  

Platformer
Added Nov 22, 2019 by Brian Nielsen

This is my very first solo project in Unity.  A 2D action-platformer where the right analog stick aims and shoot simultaneously.  This makes for very rapid combat.

In addition to the normal platforming systems I learned skeletal animation(Anima 2D), the lighting system, tiling system and post processing. 

Action
Play in browser
Added Nov 21, 2019 by Brian Nielsen

Developed in JavaScript on HTML5 Canvas. Led by Gonzalo.

This was my first time working on a JavaScript game.  I added the Multi-Ball functionality and the mute button. 

Action
Play in browser
Added Nov 21, 2019 by Brian Nielsen

Developed in Unity.  Led by Programmer Cheema

Great experience working on this game.  First action rpg and first Inventory System.  Got to dive into Unity's UI System, Event Systems and Scriptable Objects. 


Created the 2 Player Inventory System Code and UI (Item stacking, trading, pickup and potion mechanics) .

Action
Play in browser
Added Nov 21, 2019 by Brian Nielsen

Developed in Javascript on HTML5 Canvas. Led by brianjboucher

The head of HomeTeamGameDev challenged me to create a skeletal animation system for this game.  Working closely with the project lead we were able to create animations then transfer the image and animation data from my animation system program into the game. 

Skeletal Animation System created using JavaScript on HTML5 Canvas.

Strategy
Play in browser
Added Nov 21, 2019 by Brian Nielsen

First large scope project with HomeTeamGameDev.  Many RPG systems all working together. 

I contributed the Inventory System Code and UI, Player stats/skills functionality, the Character Creation Screen and the data transfer to player character. 

In addition I worked with the team lead to integrate the Inventory System with the Dialogue System.  This allowed designers to give the player items through NPC interactions. 

Role Playing
Play in browser
Added Nov 21, 2019 by Brian Nielsen

Developed in Unity and led by Dominick Aiudi. 

I came into the project briefly to help with the UI Scaling