A list of solo and team projects as well as HomeTeam GameDev Games I've contributed to.
This is a prototype I made with Aaron (link). I primarily worked the gameplay coding for the crabs, sorting, hook and UI.
Aaron handled the full design, editor work, ship handling, ocean modeling (via Crest) and gameplay tuning. He also found a fair amount of code bugs....
Our Future Car Combat Prototype. I was one of three on this title. I worked on the network programming (using PUN2), weapons, turret logic, bomb logic and the lobby system.
Started off as a team of 5 and became a team of 3 after the first jam. This was originally a submission for the Maine Video Game Devs 2020 Game Jam. We decided to keep it going for a few months and had a blast. I did a good deal of the initial game logic during the jam phase. After the jam the AI and view cone systems were replaced by our very talented programmer Serno.
I did the Title Screen, in game UI, opening tutorial (Unity Timeline) and scoring.
Operation Lifeline is the first game I pitched and lead with HomeTeam GameDev.
I did the initial prototype, the small asteroid model (not the texturing), UI scaling, Loading Screen and Splash Screen as well as custom color support.
Worked with several others on adapting A* pathfinding to a GPS style delivery map. Orders placed show up on a map and the A* script draws how to get there by each node.
I worked on the title page for this game. First time making video and using it as a background. Trying for a Banjo-Kazooie menu style.
Developed in Unity and lead by Kornel of HomeTeam Game Dev.
I created a custom card creator for interal dev use.
This is my very first solo project in Unity. A 2D action-platformer where the right analog stick aims and shoot simultaneously. This makes for very rapid combat.
In addition to the normal platforming systems I learned skeletal animation(Anima 2D), the lighting system, tiling system and post processing.
Developed in JavaScript on HTML5 Canvas. Led by Gonzalo.
This was my first time working on a JavaScript game. I added the Multi-Ball functionality and the mute button.
Developed in Unity. Led by Programmer Cheema
Great experience working on this game. First action rpg and first Inventory System. Got to dive into Unity's UI System, Event Systems and Scriptable Objects.
Created the 2 Player Inventory System Code and UI (Item stacking, trading, pickup and potion mechanics) .
Developed in Javascript on HTML5 Canvas. Led by brianjboucher
The head of HomeTeamGameDev challenged me to create a skeletal animation system for this game. Working closely with the project lead we were able to create animations then transfer the image and animation data from my animation system program into the game.
Skeletal Animation System created using JavaScript on HTML5 Canvas.
First large scope project with HomeTeamGameDev. Many RPG systems all working together.
I contributed the Inventory System Code and UI, Player stats/skills functionality, the Character Creation Screen and the data transfer to player character.
In addition I worked with the team lead to integrate the Inventory System with the Dialogue System. This allowed designers to give the player items through NPC interactions.
Developed in Unity and led by Dominick Aiudi.
I came into the project briefly to help with the UI Scaling