A Platformer/RPG with combat most similar to the Mario & Luigi series. Pretty long and varied, with some neat minigames and fun boss fights, secrets and collectibles to find, just a really solid experience.
A cute short metroidvania. Charming and fun, although there is one technique I found really hard to do on a controller, so you may want to stick with keyboard controls if possible.
It is a beautiful day by the ocean, and you are trapped in a car teetering over the edge of a cliff. It's a good time to think about life. A branching conversation-based story with enjoyable writing.
Chill survival, but with cats. The base building and research remind me particularly of Subnautica, although without the hazardous terrain and creatures. Still in progress, so I'm looking forward to see what gets added in the future.
Short interactive art thingy. Nice animations and an exploratory feeling to poking at each vignette to see how it responds to clicks and drags.
What if Pac-man was incredibly tense and kinda creepy? Some stages are really hard, mercifully you don't need to complete every one to progress.
Ikaruga meets Breakout meets Gyruss? Fun, addictive, good music. Works really well on mobile!
A puzzle/adventure game with hacking battles that combine elements of Bejewled and Minesweeper. Pastel retrocomputing aesthetic, fun writing, overall very strong presentation. Gets really hard!
Twitchy action platformer with a cool visual style, nice music. Sort of like Super Hexagon, not as breakneck fast but with more complex actions and obstacles.
A thinky puzzle game with a golf theme. You're given a set of cards with particular moves to complete each level, so it is all about finding the right order of operations.
Cute space-themed minigolf game. Brings to mind Kirby's Dream Course. Going for par or optional collectibles gets very tricky.
Make your sword bigger. Bigger. BIGGER. A action RPG / beat-em-up with a very silly control scheme and some nice pixel art.
A conversation sim where you choose your tone rather than specific words. An interesting story of time travel, climate apocalypse, and justifying your actions. A little Black Mirror, a little 12 Monkeys.
A cute-em-up that adapts the formation mechanic from the Gameboy title Mercenary Force, letting you build and control a squad of doggos. Short and sweet.
Interesting mix of real-time and turn-based action. In the same arcade/roguelike vein of Downwell, which it obviously takes some stylistic cues from as well.
A first-person maze game where you must find the dog in a labyrinthine house. Cute art for the dogs and party guests, and lots of different pups you collect in a gallery as you chase high scores.
Cute, relaxing exploration game. Well designed world, fun dialog, lots of things to find and collect.
Fast-paced puzzly roguelike where every level is an ice level. Very cool art style, maybe a bit busy when reading crowded rooms, but I havent had too much issue with that yet.
Very pretty, very chill, a good feeling of flying. A nice short experience worth playing multiple times to see new environments.
Very charming. Write reviews of animals, balancing the directives from your boss with the desires of yourself and your coworkers. Can you keep your job and save your dog?
Hella spooky. Great visual style and mood, your method of warding of ghosts is perfect, it's easy to get lost in the dark so I never found the ending.
Super fun, short rogue-lite. Progressively upgrading your powers as you go deeper and deeper feels good, the focus around lighting up the environment is a really neat idea to build a game around.