Made for the Fall 2019 Proto Game Jam. I primarily worked on creating sound effects assets and audio implementation using Wwise.
Made during the UCI VGDC Proto Game Jam. I contributed audio assets to this project.
Made for the GMTK 2019 Game Jam. I primarily did audio and audio implementation work for this game.
Made during the UCI VGDC Spring 2019 Game Jam. I primarily worked on AI pathing using NavMeshes, audio assets, and audio implementation.
Made for the Global Game Jam 2019. I primarily contributed with audio and some programming tasks on audio implementation and gameplay programming.