I am a Game Programmer specialized in Unity and C# with experience in gameplay systems, fast prototyping and tools programming. Developed both solo and team-based projects, including game jam titles and multiple releases on itch.io. Currently working on a title announced on Steam. Published one mobile project on Google Play. 10+ years background as a Senior Software Engineer in C#/.NET.
Below is a selection of projects demonstrating:
Unity 3D 2025
Role: Gameplay Programmer
Team Size: 14
Project Size: 6 Months
Project Type: DevPods Project
Note: Created different Pickup Effects. Implemented using Generic type, with customizable effect chosen in the Unity editor, also With choosable VFX and SFX
and Also some of the Hazards.
UE5 - C++ 2025
Role: Game Programmer - Game Design
Team Size: 4
Project Size: 10 Days
Project Type:
Game Jam
Note:
Create all combat system from scarch, All AI Beheviour, Spawning System, and Pickup system
Unity 2D 2022
Role: Lead Programmer
Team Size: 5
Project Size: 5 Months
Project Type: Freelance
Note:
Create the core gameplay loop, Spawning system.
I Also manage the pubblication of the game in the Google Play Store. (until they remove it)
Unity 2D 2020
Role: Game Designer, Game Programmer
Team Size: 2
Project Size: 1 Month
Project Type: Educational
Note:
This was my first Finished and Published Game!
Unity 2D 2021
Role: Solo Game Dev
Team Size : Solo
Project Size: 2 Days
Project Type: Game Jam
Note:
This is an ultrafast Prototype (less then 48h)
Due to lack of time deltatime is missing from movement =D
UE5 - BP 2024
Role: Solo Indie Game
Teams: Solo
Project Size: 10 Days
Project Type: Game Jam
Note: Create Everything from scratch! from the Begin Level Animation, to the Enemy Ai, Upgrade system, and shooting system!
2024 - Annual GameDev.tv GameJam
UE5 - C++ 2023
Role: Game Programmer
Team Size: 2
Project Size: 2 Weeks
Project Type: Game Jam
Note: My first UE5 Pubblication