Dating sims, raising sims, and other "social simulation" games. Common elements include stat management for the protagonist and turn-based schedule management. The stat systems can resemble other RPGs, but govern interactions beyond combat (or exclude distinct combat phases completely).
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Publisher classes it a simulation game on their site, although the ad copy makes it look like a point and click adventure game
Publisher classes it as a dating sim on their site
Third in a series, each gets progressively more complex mechanics until it hits simulation territory