Team: 2 devs, 2 GD, 1 3d-art
Development time: 2 days
Place: 46/59
One more rogualike try
Team: Shoody_Shamo as artist and me as developer
Development time: 2 days
Place: ?/43
Quite cool wheel of luck mechanics that become our core
Team: 1 artist, 1 sound designer and me as developer
Development time: 4 days
Place: 2/128
Game, where terraria meets factorio.
Team: solo art and code
Development time: 3 days
Place: NA
Casual and cute game about choosing the best pet for humans
Team: mary.ggrusha - artist, shintaro_kk - game/sound designer and I - programmer
Development time: 2 days
Place: 5/52
One more RTS try for gamejam. Much better than BloodVirus, because units can fight each other. Also my first game with saves!
Team: Andrei Stefanovich - game designer, ainarts - 2d artist and I - programmer
Development time: 2 days
Place: 3/11
My first serious game made special for SGJ Ukraine.
Team: Andrei Stefanovich, Yaroslav Romanyshyn - gamedesigners, Ilya Azarov, Kostiantyn Strilets - artists and I - developer
Development time: 2 days
Place: ?/11
Mobile casual game for Hackgames Mobile jam. Combine idle mechanics with little bit of Spore and Slay the spire
Team: Team-on and Trozeman - programmer, ainarts - 2d artist, Dmitry Semenov - Sound Designer
Development time: 2 days
Place: 1/21
My first VR game and it's sooo fun. Made it for online jam - Hackhames VR.
Team: durnevigor - 3d artist, Long-as-Python and I - programmer
Development time: 2 days
Place: ?/30
Try to team up with artist for trijam.
Team: ggrusha + me
Development time: 1 hour for art & 2 hours for code
Place: 8/27
Simple stealth game. I playing The final station previous weekend, so sound and art perspective inspired from TFS.
Team: solo
Development time: 3 hours for TriJam 67
Place: 6/20
My first game that I published at Play Market.
Team: really big, view credits at game page)
Development time: 2 days + 4 weeks of polishing
Place: 583/3576
Completely underestimate my tasks, so quite unfinished game. Wanna to make it roguelike, but for now just first room & basic mechanics.
Team: solo
Development time: 3 hours for TriJam 63
Place: 14/16
I rarely work with physics in Unity(except my custom lol), so it's my try to use Untiy in-box physics & joints. And they work so bad
Team: solo
Development time: 2 hours for Rigid jam 2
Place: 1/7
Actually, remake of my other jam game - BloodVirus. Want to create same mechanics, but again underestimate task. But for this time I did better in 3 hours, than previous in 3 days
Team: solo
Development time: 3 hours for TriJam
Place: 6/23
Small prototype made during lunch
Team: solo
Development time: 1 hour
Place: 6/8
I'm about 1 year in gamedev and it's my first platformer try. Made it to prove my friend, that you can made a good game using assets for code & graphics and spend not so many time
Team: solo
Development time: 3 hours for TriJam + 3 hours for polishing to Duality Jam
Place: 4/16 for Trijam
Place: 4/15 for Duality jam (2 for devs choice)
My second GGJ try. I really become better, compare with prev year
Team: really big, view credits at game page)
Development time: 2 days
Place: 3/22
Game for local game jam hosted by AB games, where we win Nintendo Switch. Game on edge of adventure and crafting games.
Team: mary.ggrusha - artist, Long-as-Python and I - programmer
Development time: 2 days
Place: 1/10
Trying to made game with my own physics for Game Off and lose it.
Team: solo
Development time: 1 week
Place: 181/227
Try to create multiplayer arena, like my fav Battlerite for jam hosted on dtf.ru. Have fun playing with shaders and particles, but not game)
Team: solo
Development time: 3 days
Well, not my proudest game.
Team: solo
Development time: 1 month
Gap with no games between LD44 and LD45, cuz I have my finals in school and pass exams to university. And also bad idea to make survival in 3 days. But I continue development and made nice inventory)
Team: @long-as-python and @chelsea - art, me - code
Development time: 2 weeks
Place: 983/1883
Really bad idea - make RTS for Ludum Dare. We try our best, but 72 hours is still 72 hours.
Team: @long-as-python - art, me - code
Development time: 3 days
Place: 951/1817
First GGJ experience. Quite failed, cuz programmers had poor teamwork.
Team: @long-as-python - models, @Jordanio, @Felt-news-16 and me - code
Development time: 2 days
Place: 8/10
My first unity game! Team up with my friend - @long-as-python for LD43, and went to local Ludum Dare host. Firstly I have intention to made one more game with WPF, but at place we accidentally team up with @makerart and decided to try Unity
Team: @griman - gd, @long-as-python - models, @makerart and me - code
Development time: 3 days
Place: 293/1748