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Plugin RPG MAKER MV other

Enhance your projects with my plugins specially designed for RPG Maker MV.

Developed primarily for my own games—often because no equivalent existed elsewhere—these plugins provide practical and unique solutions.

Most of them are easy to install, modular, and user-friendly. They are designed to enrich your creations with new interface elements, gameplay features, and menus.

Whether you are a beginner or an experienced developer, these tools will save you time and give your projects more personality.

For more complex plugins, you will find help sheets, demos, or videos to guide you in using and adapting them to your game.

👉 Tip: Carefully read the description of each plugin to fully understand its options and compatibility.

Visual links and dynamic arrows, ideal for preventing players from getting lost or for a tutorial/quest.
Créez des events réactifs, des projectiles customs et des interactions dynamiques (Boomerang, arc...). Démo incluse !
Textes dynamiques au-dessus des événements avec noms, variables, or, couleurs, tailles et positions etc...

Textes dynamiques au-dessus des événements avec noms, variables, or, couleurs, tailles et positions etc...

Allows you to display gauges on events linked to variables.

Allows you to display gauges on events linked to variables.

KasPopup is a plugin for RPG Maker MV that displays dynamic pop-ups (text + icon + sound) above the hero or events.

KasPopup is a plugin for RPG Maker MV that displays dynamic pop-ups (text + icon + sound) above the hero or events.

Create a custom HUD with icons (common event call).

Create a custom HUD with icons (common event call).

KasTimerGarden auto-increments variables at set intervals when switches are ON; perfect for growth & farming systems.

KasTimerGarden auto-increments variables at set intervals when switches are ON; perfect for growth & farming systems.

Displays icons on events with zoom, rotation, spin, and bounce via comment tags.

Displays icons on events with zoom, rotation, spin, and bounce via comment tags.

Dynamically manage game variables over time, simulate fatigue mechanisms or other temporal effects on the hero.

Dynamically manage game variables over time, simulate fatigue mechanisms or other temporal effects on the hero.

Displays the hero's speed and distance traveled in the game.

Displays the hero's speed and distance traveled in the game.

Allows a common event to be triggered every time the player changes equipment.

Allows a common event to be triggered every time the player changes equipment.

Launches a common event when the game is launched.

Launches a common event when the game is launched.

To create for example a fishing statistics menu, a hunter profession, number of chests recovered, cut wood, etc...

To create for example a fishing statistics menu, a hunter profession, number of chests recovered, cut wood, etc...