Everchange (Sep 2025–Feb 2026)
Things I contributed:
Player boost dash, red and blue activator areas with related functionality, UI boost meter, flight recharge, color correction, menu keyboard support, scene lighting improvements, reseting player position: Adeel Bashir
Orbs and Dash (Jun–Dec 2025)
Things I contributed:
• Game Design
• Lava Area (environment setup and VFX)
• Rolling Enemy (design and implementation)
• Menu Design\
• Potion Bomb (3D model)
• Rare Orb (design and implementation)
• Wall (3D model)
• Crepuscular Rays (lighting effect)
• Input Smoothing
• Acrylic Tunnel
• Orb Counter
• Tutorial System
• Terrain Smoothing
• Start / Back / Quit Buttons\
• Win / Loss Flow
• Shop Bug Fix
• UI Polish
• Round End Summary
• Countdown System
• Intro Plot Setup
• Rare Orb Indicator in Level Selection Menu
Branch Out VR (Jan–Mar 2025)
Things I contributed:
• Improved orbit rotation smoothness
• Fixed branch-cutting exception handling
• Designed the main menu and button interactions
• Created the watering can model
• Enhanced scissor cut sounds + added audio manager
• Added post-processing and ambient sounds