A beautiful-looking game, but it's strange that Pangea abandoned the high score system that its previous action-adventure games had. Considering this was before the era of achievements, there was nothing much to brag about other than "I completed Nanosaur II," which is not helped by the fact that it only has three levels.
What a bright, gorgeous, colorful game for 2002. The graphics put those of many console games of that era to shame. I just wish the stakes were a little higher than "I got to get my bag back." The last game involved liberating an entire kingdom from a sorcerer king.
Like how Bugdom defined the original iMac for me, this game is what comes to mind when I think of the eMac. You get to visit the planet that the Killer Klowns from Outer Space came from.
Another iMac classic, though I really wish the CPU racers would actually drive the loop of the Glacier track. Cheaters!
Ah, Bugdom. This was the iMac's killer app. I own an indigo iMac G3 precisely because it's the same color as Rollie McFly. Also, this game is the reason I love bees.
This game and Bugdom were integral in my introduction to the original iMac. When I think of those computers, I think of these games. Also, seeing a Tyrannosaurus rex jumping is hilarious.
This was on my grandparents' computer back when it was called "Power Pete." I understand the developers disliked using that name, but I must admit I like it better than "Mighty Mike." That might be the nostalgia talking.