(Click collection title to read my reviews.)
This is a short story in game form, which is pretty wild if you consider how little asset and systems reuse there is. (There are only three interactive scenes in this one, plus dialogues.)
There are some glitches here and there, especially around false testimony, but nothing gamebreaking. The 2D art is nicely polished, the 3D art does what it needs to.
Be advised that this really is quite short, and there's not a lot in terms of optional content either!
This is really really good! The puzzling here is similar to Zachtronics games in genre, but without escalating to where it feels like you're actually doing work or dragging out in a direction that feels arbitrary.
I especially like the way the puzzles in the roadmap build on each other logically, though in one case that meant just copying the entire solution from the previous one and extending it slightly.
Silicon Zeroes is just about free of busywork too - every place where that would naturally crop up has a logical convenience feature to avoid it entirely. The game really insists on teaching you these when they become relevant, but does so mostly without breaking the flow you're in.
(This doesn't really take chapter four into account... Maybe I'll tackle that later but I'm not in the right state of mind for that kind of challenge just yet. I appreciate it being available, though, since the problems/caveats there are certainly interesting.)