It's kinda like Hollow Knight, but Touhou.
An action platformer game with 20 hours of content and local co-op! Probably the biggest thing I've ever finished.
A racing game where you move really fast in hovercraft and shoot ghosts at each other.
Massive crossover bullet hell with pretty visual effects that makes it feel like a REAL arcade cabinet.
Explore the ruins of Columbus after the apocalypse. What happened to your father?
Touhou-themed 1980's arcade game.
An old Christmas-themed bullet-hell game, restored to slightly less terrible shape.
GMC Jam 37 entry.
Another little jam entry, but this time I actually made sure to have time to polish it up a bit before releasing it :P
Tactics-RPG where you can recruit any non-boss enemy to expand your party!
An 8-bit space shooter with 14 stages and 6 playable ships.
A NES-style top-down adventure game in the vein of the first Zelda game.
Touhou pacman clone with a little bit of edutainment thrown in for good measure. Or maybe it's more like a bad apple.
A twin-stick shooter with heavy Japan theme.
The adventures of a girl and her bat.
Save your sister, and a town of friendly bats!
Sneak behind enemy lines and disarm four missiles hidden in different silos across the countryside.
Jam entry for GMC Jam 4. Infinite runner sailing simulator thingie.
A walking simulator / atmospheric horror game made for a game jam.
A twin-stick shooter with 4 different game modes, online leaderboards and 8 playable ships.
Make stuff explode. In space.
A story-driven platform puzzle game, originally made for a GMC JAM.
A Japan-themed game for a GMC Warmup Jam. Danmaku/platformer hybrid you can clear in 30 minutes.
A NES-style roguelike originally made in 72 hours for a jam. This is the improved post-jam version.
A jumpscare-free, startle-free horror game that focused on the psychological effects of being watched.
Stop those pesky snowmen from opening your windows!
A breakout clone with anti-frustration features and nice music.