A platformer where you go fast, eat burgers and ponder existential questions.
Hotline Miami / Cruelty Squad style mission-based arena shooter set in the Touhou afterlife.
It's kinda like Hollow Knight, but Touhou.
Scrolling beat-em-up featuring Touhou Project characters.
An action platformer game with 20 hours of content and local co-op! Probably the biggest thing I've ever finished.
A racing game where you move really fast in hovercraft and shoot ghosts at each other.
Authentic 1980s arcade game experience, no quarters necessary! (The game definitely won't give you any quarter, that's for sure...)
Massive crossover bullet hell with pretty visual effects that makes it feel like a REAL arcade cabinet.
Explore the ruins of Columbus after the apocalypse. What happened to your father?
Touhou-themed 1980's arcade game.
An old Christmas-themed bullet-hell game, restored to slightly less terrible shape.
GMC Jam 37 entry.
Another little jam entry, but this time I actually made sure to have time to polish it up a bit before releasing it :P
Tactics-RPG where you can recruit any non-boss enemy to expand your party!
An 8-bit space shooter with 14 stages and 6 playable ships.
A NES-style top-down adventure game in the vein of the first Zelda game.
Touhou pacman clone with a little bit of edutainment thrown in for good measure. Or maybe it's more like a bad apple.
A twin-stick shooter with heavy Japan theme.
The adventures of a girl and her bat.
Save your sister, and a town of friendly bats!
Sneak behind enemy lines and disarm four missiles hidden in different silos across the countryside.
Jam entry for GMC Jam 4. Infinite runner sailing simulator thingie.
A walking simulator / atmospheric horror game made for a game jam.
A twin-stick shooter with 4 different game modes, online leaderboards and 8 playable ships.
Make stuff explode. In space.
A story-driven platform puzzle game, originally made for a GMC JAM.
A Japan-themed game for a GMC Warmup Jam. Danmaku/platformer hybrid you can clear in 30 minutes.
A NES-style roguelike originally made in 72 hours for a jam. This is the improved post-jam version.
A jumpscare-free, startle-free horror game that focused on the psychological effects of being watched.
Stop those pesky snowmen from opening your windows!