Engines and source code for a variety of projects.
Moving platforms, jump-through platforms, enemy templates, item templates, water and ladders!
Grid-based, super-fast 3D collisions using native GM functions. A more advanced, more demanding version with pixel-precise slopes is included!
Simple engine for NPCs and menus, easy to import into your own game or study to learn from!
Out-of-the-box Flappy Bird clone engine - just add your own graphics and it's ready to publish! Supports local highscores as well!
Advanced mouse-operated menu engine with hierarchies, independent menus, and drag-and-drop inventories.
An engine that generates random dungeons in a modular, script-based approach with lots of tweakable parameters.
A basic FPS engine, including shooting, dying, slopes and fully-3D block physics, and an example enemy.
Path-based racing engine, with both a 2D and a 3D version. Creates track and vehicle models from paths, no 3D model sculpting experience necessary!
A simple turn-based strategy engine, in all senses of the word. Includes Pixelated_Pope's free palette swap shader, already fully integrated.
Generates serious/doable game idea suggestions from a functional/game mechanic perspective.
A simple fake-3D effect using textured primitives, useful for all sorts of games that has dungeons, corridors or rooms in general in them.