Engines and source code for a variety of projects.
Inertia-based platform engine. Gotta go fast!
Moving platforms, jump-through platforms, enemy templates, item templates, water and ladders!
Grid-based, super-fast 3D collisions using native GM functions. A more advanced, more demanding version with pixel-precise slopes is included!
Simple and powerful danmaku engine for GMS1 and GMS2.
Simple engine for NPCs and menus, easy to import into your own game or study to learn from!
Simple skeletal animation system for sideview games.
Out-of-the-box Flappy Bird clone engine - just add your own graphics and it's ready to publish! Supports local highscores as well!
Advanced mouse-operated menu engine with hierarchies, independent menus, and drag-and-drop inventories.
An engine that generates random dungeons in a modular, script-based approach with lots of tweakable parameters.
A basic FPS engine, including shooting, dying, slopes and fully-3D block physics, and an example enemy.
Path-based racing engine, with both a 2D and a 3D version. Creates track and vehicle models from paths, no 3D model sculpting experience necessary!
A simple turn-based strategy engine, in all senses of the word. Includes Pixelated_Pope's free palette swap shader, already fully integrated.
Generates serious/doable game idea suggestions from a functional/game mechanic perspective.
A simple fake-3D effect using textured primitives, useful for all sorts of games that has dungeons, corridors or rooms in general in them.
A simple implementation of 2D inverse kinematics, using a numerical optimization approach.