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Yal's Engines

a collection by Yal · last updated 2017-08-03 13:47:46

Engines and source code for a variety of projects.

Added Aug 03, 2017 by Yal

Inertia-based platform engine. Gotta go fast!

Added May 07, 2016 by Yal

Moving platforms, jump-through platforms, enemy templates, item templates, water and ladders!

Added May 07, 2016 by Yal

Grid-based, super-fast 3D collisions using native GM functions. A more advanced, more demanding version with pixel-precise slopes is included!

Added Jul 03, 2017 by Yal

Simple and powerful danmaku engine for GMS1 and GMS2.

Added May 09, 2016 by Yal

Simple engine for NPCs and menus, easy to import into your own game or study to learn from!

Added Oct 04, 2016 by Yal

Simple skeletal animation system for sideview games.

Added Aug 19, 2016 by Yal

Out-of-the-box Flappy Bird clone engine - just add your own graphics and it's ready to publish! Supports local highscores as well!

Added May 07, 2016 by Yal

Advanced mouse-operated menu engine with hierarchies, independent menus, and drag-and-drop inventories.

Added May 07, 2016 by Yal

An engine that generates random dungeons in a modular, script-based approach with lots of tweakable parameters.

Added May 07, 2016 by Yal

A basic FPS engine, including shooting, dying, slopes and fully-3D block physics, and an example enemy.

Added May 07, 2016 by Yal

Path-based racing engine, with both a 2D and a 3D version. Creates track and vehicle models from paths, no 3D model sculpting experience necessary!

Added May 07, 2016 by Yal

A simple turn-based strategy engine, in all senses of the word. Includes Pixelated_Pope's free palette swap shader, already fully integrated.

Added May 07, 2016 by Yal

Generates serious/doable game idea suggestions from a functional/game mechanic perspective.

Added May 07, 2016 by Yal

A simple fake-3D effect using textured primitives, useful for all sorts of games that has dungeons, corridors or rooms in general in them.

Added May 07, 2016 by Yal

A simple implementation of 2D inverse kinematics, using a numerical optimization approach.