Listen. The majority of games in this are from games I did bad fan art for, yes, but I did also play them.
You may think that there are some other amazing games that should be on here. But these ones are here because they struck a specific chord with me, and are ones I remember most after playing 200+ games from this jam.
Why: I spent so long playing this game to its end that I feared I wasn't going to get the rest of the bad fan arts done in time. 11/10 would forget to do my self-given job again.
Why: A Morse code game I played at the beginning of the jam, before I opened the bad fan art topic. I loved it, but was too terrible at it to beat it. I love Morse code, and I love this game.
Why: It's a good game with a nice colour palette and good mood to it. Plus, I got to put "H-HEWWO?" in a bad fan art of it, and that was hilarious to me.
Why: I damn near cried of laughter at those sound effects, even though I didn't manage to reach a number in double digits.
Why: Loved this game's aesthetic and the music fit the mood perfectly. I stunk at it, but I loved it and was laughing as it went.
Why: Holy shit, I loved this one. Damn near everything about it, I just loved. If you're unlike me and actually have a sense of rhythm, you'll probably love this.
Why: Cool game concept with a great and simple aesthetic... that I couldn't beat the last level of. Also that music was doing SOMETHING to my brain cells.
Why: I keep getting emotional over squares, it seems.
Why: I have an absolutely TERRIBLE memory, and this game kicked my ass for it. If you can pass about fifteen levels, you passed more than me.
Why: I honestly keep getting tempted to replay this game to see if it's possible to make impractically long codes for the words. Also I relate hardcore to one protagonist having one issue, the other having a different one, and still finding ways to make it work.
Why: I fucking suck at this game, but I loved it anyways. This reminds me of games I used to play on my phone to kill time during my College lunch hour.
Why: I found this game satisfying as all hell, and it kicked a specific spontaneous planning part of my brain into gear, and I liked that, 'cause I can't do that.
Why: Satisfying controls, I had no idea what I was doing to begin with but I enjoyed it as it went on. Also, I ascribe an innocently murderous personality to Blob Ross.
Why: I stink at archery, but this game was a satisfying one to me. Plus, the player character just felt like they had an air of confidence about them.
Why: The vibe of this game is just something I love greatly. Also, I died real quick, and I like it when games kick me to the curb because I did an obviously bad choice.
Why: This game has such a weird feel to it that I think if I were to try and word it, I'd discover a new human emotion. That, for the record, is a good thing. Also, I can't get that music out of my head for some reason.
Why: I absolutely love the look of this game, and also I relate to the titular boxes. I am real stubborn.
Why: The title didn't lie, it induced panic. But it was also one of those games JUST hard enough that I struggled, but just easy enough that I beat it first try. I liked that balance.
Why: This game is the ideal aesthetic I'd go for if I ever tried to make a comedy/funny game.
Why: Fish do a floppy. It make my brain a hoppy. Uh, happy.
Why: I got overly emotionally attached to the animation transition between having a jump and not.
Why: Love the cursed aesthetic, and was one of the few games I actually stuck out and beat.
Why: This game contains many sick guitar sounds, and I love it.
Why: I think it's a real cool concept, despite being a game that I am terrible at and definitely couldn't beat.
Why: It reminded me of my High School Graphic Communication class. Might SOUND bad to y'all, but I loved that class.
Why: This game utterly kicked my ass but I wasn't mad about it because it was my fault.
Why: It gave me anxiety and roasted me to crispy nuggets, but in a good way.
Why: I fuckin' love Morse code, Pico-8 is cool, and the gameplay is good.