All of the games I worked on while at Warren Tech's Game Development program. One is very good, the others are pretty iffy.
The main project I worked on. This is a multiplayer game where prisoners try to escape a prison while a security camera tries to stop them, all in a 1930's cartoon art style.
This game is also still a work-in-progress, primarily due to our small team. With how fun it has been to playtest it though, combined with the distinct art style, it has a lot of potential to be a successful project once we actually polish everything.
One of four games created during second semester's Chaos Jam, where a new, randomly shuffled team is assigned to a game everyday. This is personally my favorite game, where I made some animations for the dragon you fight.
Since there were only four days to work on all four games (one day of work from me, per game), everything in this game is very jank but still randomly charming. The attacks from both the player and dragon are sloppy, everything's not balanced well, and some of the textures are just not there or are really silly (like the random tiled smoke texture for the dragon's flame breath).
Created for the second game jam of the year, with the theme Relentless.
This game did a bit better since everyone had some better workflows, allowing the game to look great and play okay. I also made some neat music for this game, and it has different layers that activate depending on what's currently happening, like how close the sand snake is close to the player and how far they are in the game.
Don't eat snad.
Created for the first game jam of the year, with the theme Paralyzed.
Didn't do that well considering I was not experienced with Adobe Substance 3D yet, not to mention it was our first game jam of the year. Where's the daughter by the way?