For HORIZON ANGLER, I had the pleasure of designing the general minigame system as well as the minigames used by it. I also composed most of the music, did the sound design and even did some mocap for character animations!
For Steel Dusk, I helped with designing the game's main systems, as well as its level design. I also created the CRT shader effects using Unity's shader graph!
I devised the overall concept for MeltUp!, designed some of its mechanics, and designed a large portion of the level as well. I also created the logo as well as a couple of 3D assets used in-game!