I worked as Producer and Designer on this project. It was following a brief about the experience of interpreting unfamiliar sources. The audience was people who are interested in historical games, films and fiction of different types, and who could be inspired by going ‘under the bonnet’ of how history is made / told / investigated in these media .
A Continuation from our previous work during DES315, I lead design conversations that took the game in a slightly different direction that also required me to design and build 2 new levels!
Elusive Core: Zero Trace is a Stealth-Platformer about a robot escaping her programming.
I worked as a Designer on this game and did the majority of the Level Design.