My solo space poverty game.
The core rulebook.
Online-focused supplement with a new Mystery subsystem.
Guided tutorial/demo version with some revised mechanics.
4 additional ports of call, greatly expanded from blurbs in core.
New Faces, Origins, and Label Perks for the ports of call from HARDPLACE. Uses the revised HC Mini rules for Labels.
Misery-themed miscellany: bloodsport, crafting, picking through trash, a ship to take shifts on, and a haunted station to survive.
Even more Online gaming: RP partners, player housing, and an endgame raid.
6 new Labels and 5 new Online Servers full of like-minded individuals.
A horror scenario with a classic premise: what went wrong on this derelict ship, and how much value can you strip from it before time runs out?