The initial idea was not that bright, but it was scrapped to focus on a relaxing gameplay. Sometimes you just get tired of all the action and deaths in videogames.
One of the first games I made in Unreal Engine. It went good, actually.
It is not great in the scope of game design, but it surely costs its price.
I am proud of this one; this was made in three days (plus I had time to play vermintide, lol) and yet we have a plot that doesn't suck, two game modes, and badass graphics and sound effects. This game feels like a complete game, even though it was made up in a short time span.
A lovely boss battle made in the very first public versions of ct.js. The character design is mainly based on Sienna Fuegonasus from Warhammer: Vermintide games, yet has an additional, unique spin.
Yep, it is a jigsaw puzzle.
It is a Mini Jam game. The limitation was "no text", so even its title is made with emojis. Its internal name, though, is "Among the wolves".
Made with my friend Kenny (not Kenney!) for the Mini Jam. Under the hood, it features a complex AI that works based on environment: obstacles, the player, relative position and orientation.
A game coded in under 3 hours. Nice graphics, crap in total. But I added skeletal animations to ct.js!