Here's the stuff I've made so far! You can absolutely look forward to this list getting much longer over time.
I handled all the technical parts
Submission for Global Game Jam 2026 - Masking.
I was project lead, driving the vision for this game. I also put in a lot of work on our HUD and shaders.
I mostly helped out on the tech side with this, fixing bugs and making a tool for building our levels easier.
I handled most of our programming and setting up the system for another designer to plug in values.
Everything on the Godot side was done by me, along with most of the network programming.
From my first game jam! I mostly handled logic for the enemies, both spawning and shooting.