My main role making 'Sad Knight' for Ludum Dare 47 was 3D Asset and Screen designer. This involved making all the 3D assets in 3DS Max from teh game layout itself to the small interactable objects throughout the game. The team for this game consisted of Jack McPherson and Danny Miles.
Survival game made in 72 hours by myself, Jack Roper, Jack McPherson and Arthur Audren de Kerdrel for Ludum Dare 46. Roles including myself as the Main Artist, and Jack, Jack and Arthur as the Game Designers, as well as Peter Gatrell as the Sound Designer.
Birth I co-created with Finn Fleming, in which I both helped to program (specifically the bosses and polar ice level), as well as the addition of a few assets, such as the thin stick monsters and the large fish.