This is a collection of all of my games that were created for University Modules.
"Alec and Victor's Big Day Out" is a narrative-focused arcade game designed to run on the Whalesong Park exhibit at the V&A in Dundee, Scotland. It was developed in 3 weeks to the theme of "Men's Mental Health".
It was created for a module in my 4th year of university studying Games Design and Production.
"Elusive Core: Zero Trace" is a stealth/platformer hybrid where you utilise fluid movement and futuristic abilities to escape your hunters. In the DARE 2025 version, the gameplay is slicker, the audio more varied, and the levels much cleaner.
It was created for a module in my 3rd year of university studying Games Design and Production, and later taken forwards to be developed with funding at DARE 2025!
"Elusive Core: Zero Trace" is a stealth/platformer hybrid where you utilise fluid movement and futuristic abilities to escape your hunters.
It was created for a module in my 3rd year of university studying Games Design and Production.
"Blind Tightrope" is an experimental, no-visuals game where you are tasked with crossing a tightrope whilst blindfolded. It was designed with blind-friendly accessibility in mind.
It was created for a module in my 3rd year of university studying Games Design and Production.
"Hereafter" is a Walking Simulator/Puzzle game where you control a psychopomp in the form of a dog and solve puzzles to move through beautiful environments and help a child's spirit move on to the afterlife.
It was created for a module in my 2nd year of university studying Games Design and Production.
"Polterheist" is a Walking Simulator where you explore and rob a haunted home.
It was created for a module in my 2nd year of university studying Games Design and Production.
"Name of Game" is a Precision Platformer with the twist that your jumps reset when you touch any surface, even the ceiling.
It was created for a module in my 1st year of university studying Games Design and Production.