Prototypes made for game jams, or for exploring a design idea.
A wargame about ants, following the design principles of Advance Wars and other Tactics games. I still toy with this one from time to time, and I have a bunch of notes for an extended prototype.
A card-based roguelite tabletop game where every player randomly gets abilities of a Monstergirl attempting to escape. It was a fun project, but I couldn't get too far into it.
My own take on the narrative themes of Dark Souls and similarly bleak games. I might revisit this one in the future.
I made this little prototype + art test back in 2017 as a solo developer, but deemed the project a little too large to tackle on my own with my tools at the time.