SAATH GameDev is a HomeTeam Group for Game Development where we develop non-commercial, long-term game projects together virtually led by the group members where members contribute a little every week towards the game completion followed by its release at the time set initially by the lead.
Here are some of the reasons WHY you should consider joining us!
List of Current Team Keepers:
Urooj Iqbal, Sajjad Chandio, Adeel Bashir, Adeel Tariq, Wajeeha Iftikhar
Bilal Cheema: Team Lead, Basic Player Movement, Project Structure, Post Processing, Dust VFX, Improved Shadows, Player Look with indicator, Player Profile Stats, Co-op Setup, Projectile, Enemy and Item Profiles, Items, Weapon Profile, Damage System, Damage On Contact, Dialogue Manager, Commisioner Font, Level Design, Main Palette, See Through Silhouette Effect, Event Trigger, Minimap Improvements, Base Character Mesh, Gameplay Profile, Idle Animation, Walk Animations, Road Models, Footpath Models, Light Models, Zombie Character Texture, Item Highlight Effect, Item Prefabs, Decor Sprites, Fog VFX, Light Flickering Effect, Player Equip UI, Reload Input, Icons, Player Inventory and its inputs, Status Effects, Newspaper Decor, Enemy Spawner Improvements, Mouse Aim and Aim Assist, Wave Controller, Recoil and Arm Rig, Green Belt Models, Water Tile Models, Improved Enemy Statss and State Machine, Game Soundtracks, Auido Manager, Player Spawn Setup, Door and Barricade Plank Models, Grids for Level Design and its prefabs, Ground Patches, Wrecked Land Level Design, Code Refactoring, Bug Fixes, Tweaks
Adeel Bashir: Practice Commit, Health UI, Pistol Shooting SFX, Pistol Reload SFX, Shooting Empty Gun SFX, Muzzle Flash VFX, Fuel Barrel Model, Chemical Barrel Model, Fridge Model, Rock Model, Minimap Rotation, Base Character Model Weight Painting and Rigging, Tree Model, Kebab Model, Zombie Grunt 3 SFX, Sniper Rifle Model, Cabinet Model, See Saw Model, Swing Model, Garden Light Model, Hierarchy Cleanup, Trip Wire Model, Trash Can Model, Tomb Stone Model, New City Level Design, Blast Mine Model, Black Blood Splatter, New City Improvements, Player Torch Light
Adeel Tariq: Lemonade Can Model, Burger Model, Alternate Story and Quest Line, Rotten Meat Model, Pizza Model, Story Themes, Prologue Dialogue, Pistol Model, Chracter Descriptions, Second Side Quest, Hunting Shotgun Model, Tactical Shotgun Model, MP5 Model, Automatic Rifle Model, Story Outline, Ammo for Weapons, Whole Skeleton Model, Bonfire Model, Big Spine Model, Bridge Pieces Models, Billboard Model, Fish Model, Sandworm Model, Hair Styles and Facial Hair Models
Khizar Farooq: Spawner Profile, Enemy Spawner, Generic Spawner, Multiple Enemy AI Behaviours, Spawn Location Options, AI Shooting along with movement, Navmesh Setup and Fixes, AI Strafe Mechanic, Status Effect Profile and Controller, Status Effect Triggers for burning and poisoning, Grenade Projectile and Weapon, Bonfire VFX
Wajeeha Iftikhar: Practice Commit, Level Design Planning using Probuilder, Red Truck Model, Tyre Model, Round Stairs Model, Telephone Booth Model, Bench Model, Bus Stop Model, Plant Model, Leaf Model, Sign Model, Railway Track Models, Train Station Model, Coffee Shop Model, Blue Bus Model, Fuel Station Model
Urooj Iqbal: Story, Lore, Events, Map, Win/Fail Conditions, Shop Figures, Side Quests and Random Events, Dead Tree Model, Grass Model, Level Design Work, Broken Dead Tree Model, Cactus Model, Coins Drops & Enemy Damage Values, Progression Outline, Ending Quest
Sajjad Chandio: Barrel Model, Crate Model, Breakable Mechanic, Palette Texturing, Bedroom Model, Enterable House Models, Chair Model, Table Model, Side Table Model, Lamp Model, Bomb Model, Iron Fense Wall Models
Adil Shafiq: Smoothened Player Movement, Crate Model, Rock/Boulder Model, Folder Structure, Soft Model, Wooden Bench Model, Wooden Fences (Broken & Normal), Zombie Damage and Enemy Growl SFXs
Tahir Khan: Shotgun Reload SFX, Shotgun Shoot SFX, Fuel and Chemical Barrel Explosion VFX, Player Damage Effect, Player Footstep SFX, Pick Item SFX, Low Player Health Pulse Effect
Rayyan Aziz: Menu UI, Damage System, Damage Effect, Mech Model, Menu Button Animations, UI Folder Structure
Junaid Ali: Practice Commit, Health Bar UI Update, Freeze Status Effect
Amir Hussain: Practice Commit, Enemy AI Work, Hunger
Hamza Saleem: Collectible Setup and Basic Inventory
Muhammad Hassan: Minimap
Sajjad Chandio: Team Lead, Bodycam View, Sprinting, Map/Appartment, Interactables, Character Model, Bathtub Model, Torch, Switch Model, Old TV Model, Door model, Door Opening, Bed Model, Chair Model, Fridge Model, Bulb Model, Wall Painting Model, Side Table Model, Wall Lamp Model, Table Lamp, Color Map, Old Oven Model, Kitchen Cabinet Model, Old Style Carpet Model, Interaction Guide on UI, UI Feedback, Key Model, Collectibles, Inventory System, Eye opening, Ghost AI, Lamps/Lights Interaction, Main Menu, Claustrophobia Mechanic, Sleep Mechanic, Toilet Model, Glass Model, Dining Table Model, Plate Model, Sink Model, Level Textures, Level Design, Bowl Model, Cup Model, Wall Cupboard Model, Player screams when sees ghost, Darker Area Trigger, T-Shirt, Words written on wall, blood texture
Bilal Cheema: Player Head Bobbing, Crosshair, Table Model, Player Footsteps SFX, TV Static SFX, Fixed Door Interactor, New Input System, Credits
Shehriyar: Main Menu Sequence, Pause Panel, Gane Over Panel, Game Win Panel, UI Bug Fixes
Urooj Iqbal: Game Logo, Background Music Variations, Knock SFX, Death BG Music, Dark Music, Phone Ring SFX, Story Draft