gamified, somewhat dictionary-driven, collective lore-writing that starts from the end. I loved it
improvised horror oneshot game where probability and agency flows from players to GM with every candle going out.
They saw you do it. What will push you to the brink after dark?
ran most math and chance procedures of my first campaign with it.
example of what can be so amazing about derivative work. Collective subconscious permutated fairy tales, myth and folk songs, now cool people gather like-minded communities and leverage Creative Commons licenses to write, playtest and distribute things like Cairn. Would I even get to find Into the Odd and Knave without Yochai Gal? I'm sure it would at least take me a year longer
perfect solo ttrpg that was my first and unlocked a
I put this into every campaign and oneshot I run. If I don't, I still think about it, if I don't think about it, then I'm still doing things as a person once touched and changed by the
one-shot. Improvised, narrative-driven, its free-form is balanced by chance, and chance is modded by 7 tools that are improvised and narrative-driven. 2 first-time RPG players had a blast as well as I did. GM, prompted to try this after running 20 one-shots with 10 candles system, felt our session was a mess.