Reap manages to capture the essence of the survival genre while taking an entirely non-violent approach. Exploration is risky but rewarding. As with all of Managore's work, the artwork is simple and minimalist, but beautiful and effective.
Great moody exploration "game". Scare-quotes because it's not really a game, but that's not to knock the experience.
Hilarious, well-designed space wandering game. Bears some similarities to Star Control II, which is not a bad thing at all!
I have to admit, I liked birdsong better, but I have yet to play a Linssen game I don't like. A simple mechanic that is complemented perfectly by creative use of shaders. They aren't just window dressing but are tightly woven with the gameplay. This is the kind of lean, minimal design that typifies the best of Ludum Dare.
I like the concept of this game, though it is a short experience. This feels more like a proof of concept than a full game, even by "art game" standards, and in no way justifies the suggested price. Definitely worth checking out if you like conceptual, artsy games.
One of the best games I've played during Ludum Dare 32.
A really addictive mashup of Kerbal Space Program and Flappy Bird. It's not a long experience, and while the learning curve is steep (as it is in both of the source games), it is not quite as punishing as Flappy Bird. The style and mechanics are solid.
IMO the best game to come out of Ludum Dare 31. Really clever use of a lens shader to fit the entire game on one screen (the theme of the competition), and lovely moody atmosphere.