game art sprites (including coins, letters, characters, bills, food), many backgrounds, assorted sounds (including bomb, dodgeball, running)
High score UI and implementation
Sounds (skull, wall, danger, hurt, fire, flash, full, steps, pick up, danger, shriek, dash, menu tones, revolver, ammo, rifle, doors)
Main menu, initial logo draft, navigation sounds, shopping mall, bank, school Sprites
Pause, pause menu, lose screen, volume setting, restart functionality, gun tower sprite, lasers art, sound effects (electro tower, enemy death, explosion, flame tower, gun tower, hover, laser, missile tower, slowdown tower), high scores display, alternative logo, galaxy level
Animation speed tweaks, sounds (player hurt and enemy damage),
I did some code for menu using HTML
Basic Japanese letter support, controls remapping functionality, initial menu support, Japanese localization. A bit of healthbar and some sound effects
main menu code, beast boss behavior code
furniture art, vehicle art, main menu and pause code. Added custom font and mute functionality.
I did UI art and functionality. created player sprtites.
Minimap feature, restart support, main pause game functionality.
I did pixel art for some platforms and a few bosses in level 3. I helped coding high-score save load etc. 32 people were part of the development team .
projectile trail, persistence code
I made some sounds and created the main dialogue box.
Computer distance to the player from AI
Main character sprite, xp display, in-game and main menu, additional player stats
I made some sounds and created the logo.
Donut and coffee cup models , additional pause menu functionality
I made some sounds and added the pause menu functionality.
2 story messages for NAVCOM terminal
I made the wood texture and helped code the main menu. 17 people were part of the development team.
created two potion images.
I helped adding the credits.