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Released Games Vaan H Khani{adgemon} Worked On

Hello, I've recently been making games in HomeTeam (an online team game development practice club).  My experiences are coding in JS and a little C# in Unity.  Also doing some Art and Sound on the side.

Learn language skills with many games!
Educational
Play in browser

 game art sprites (including coins, letters, characters, bills, food), many backgrounds, assorted sounds (including bomb, dodgeball, running)

Vertical space shooter.
Shooter
Play in browser

High score UI and implementation

Raycaster JS game inspired by Doom.
Action
Play in browser

Sounds (skull, wall, danger, hurt, fire, flash, full, steps, pick up, danger, shriek, dash, menu tones, revolver, ammo, rifle, doors)

Town real estate sim
Play in browser

Main menu, initial logo draft, navigation sounds, shopping mall, bank, school Sprites

Tower defense with toys and drawings!
Play in browser

Pause, pause menu, lose screen, volume setting, restart functionality, gun tower sprite, lasers art, sound effects (electro tower, enemy death, explosion, flame tower, gun tower, hover, laser, missile tower, slowdown tower), high scores display, alternative logo, galaxy level

Biker platformer, Game Boy style!
Platformer
Play in browser

Animation speed tweaks, sounds (player hurt and enemy damage),

80s Arcade Action! Dodge dinosaurs, collect duckets and survive meteor showers.
Action
Play in browser

I did some code for menu using HTML

Inspired by Kung-Fu Master for NES
Action
Play in browser

Basic Japanese letter support, controls remapping functionality, initial menu support, Japanese localization. A bit of healthbar and some sound effects 

2D souls-like action game with nothing but boss battles
Action
Play in browser

main menu code, beast boss behavior code

Cyberpunk crime mystery
Play in browser

furniture art, vehicle art, main menu and pause code. Added custom font and mute functionality.

Turn-based, Side-Scroll'n, Ghost Shoot'n Action!
Action
Play in browser

I did UI art and functionality. created player sprtites.

Racing, includes split screen local multiplayer
Racing
Play in browser

Minimap feature, restart support, main pause game functionality.

Gradius/R-Type inspired shmup
Play in browser

I did pixel art for some platforms and a few bosses in level 3. I helped coding high-score save load etc. 32 people were part of the development team .

Action
Play in browser

 projectile trail, persistence code

Metroidvania Labs
Platformer
Play in browser

I made some sounds and created the main dialogue box. 

Play in browser

I made some tank skins.

Quest-based action RPG
Adventure
Play in browser

Computer distance to the player from AI

Fast-paced action RPG inspired by Ys
Adventure
Play in browser

Main character sprite, xp display, in-game and main menu, additional player stats

Play in browser

I made some sounds and created the logo.

Turn-based cyber tactics
Strategy
Play in browser

Donut and coffee cup models ,  additional pause menu functionality

Build your deck, send troops in to battle and support them to victory in real-time lighthearted strategic battles!
Card Game
Play in browser

I made some sounds and added the pause menu functionality. 

Space delivery! Keep your ship running and deliver the goods on time!
Adventure
Play in browser

2 story messages for NAVCOM terminal

A small RTS, developed @ Gamkedo
Strategy
Play in browser

I made the wood texture and helped code the main menu. 17 people were part of the development team.

Isometric adventure
Adventure
Play in browser

created two potion images.

Adventure
Play in browser

I helped adding the credits.