This is a basic prototype of a stealth-based horror game. The game features techniques such as Navmesh for the enemy AI, and dynamic audio using FMOD.
My first solo project, Color Switch showcases my design skills over technical prowess. I combined traditional platforming with strategic gameplay elements, using my own code from scratch. The game also features the use of Cinemachine cameras and effects.
Exclusion Zone: Reclamation was my final project created for my BA. The game was made in a team of 5 over the course of 9 months.
I both managed the team as the producer and created all the 2D art elements. Additionally, I created several 3D textures, created the 3D player model, and debugged code.
The game debuted at Gamerfest 2024 where it received acknowledgement in several news articles.