This is a test portfolio, and mostly a demonstration of why you don't want to use raw itch.io for a portfolio (unless you have a great body of work with no duds).
Full game, Unity/C#, solo dev, using third-party audio & architecture tool.
Tower defence, with various towers & enemies, procedural worlds and progression system.
Solo jam game in ~23 hours (student audience/ideas). Unreal Blueprints; third party art/audio.
Wave mechanics and scoring, variety of zombies and guns. Wider design available.
Solo jam game, ~18-20 hours, Unity/C#. Third-party art & audio.
Demo of platformer & tilemap systems, special attention to ease for level designer.
Parser interactive fiction for IFComp 2015, Inform7.
Mechanically tight, lots of environmental storytelling.