Prototype for a turn-based RPG battle system where different attacks can intensify or desaturate an enemy's colors, making attacks the enemy is weak to stronger and vice versa.
Prototype for a turn-based RPG where you choose the order your party members attack in instead of agility stats for each party member. Enemies also have a set agility where they can act after a set number of party turns.
Test for a battle system where you change your color to change your elemental type and moveset.