for use in my thesis - get dev approval/permission before diving in
solo rpg - creation and non-"textual" materials (playlist building)
potential opposite of PCG's esoteric (game that produces an artifact rather than game that is meant to be ephemeral and fleeting)
gm-less rpg - supplemental and adaptation for virtual space
(optional) gm-less OR solo rpg - WITH COMMENTARY re design, process, "axiomatic worldbuilding"
(optional) gm-less OR solo game - originally published in 2018
gm-ed group game - interesting use of non-"textual" material (playlists), extended metaphor of "engine"
rules-light, encourages "death of the devs" - take what you want from the rules, adapt as needed
trend: journeys, liminal moments
duo rpg - interesting use of physical space/combination cards and block towers
how could this work virtually/in different spaces?
trend: survival and tragedy
solo/journaling rpg - grid system/interesting visual!
solo/journaling rpg - uses dice
trend: journeys