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Games I've Worked On

a collection by webling · last updated 2019-04-23 05:55:56
Racing
Added Apr 23, 2019 by webling

A local-multiplayer splitscreen driving game where you drive around laying down paint

  • Made for Train Jam 2019's theme of "circuitous"
  • Pick up items to increase your paint trail size or launch missiles
  • Watch out for volcanoes!
  • Have the most paint at the end to win!
  • Built in Unity (C#). Supports keyboard and gamepad 

MY ROLE: Programmer

TIMEFRAME:
  • Three days in March 2019 (onboard the California Zephyr Amtrak train from Chicago to San Francisco)
Simulation
Play in browser
Added Apr 23, 2019 by webling

An endless loop of petting your cat and watching anime

  • Made for Global Game Jam 2019
  • Your cat wants to knead on its favorite pillow but also get petted by you.
  • Your anime wants you to watch it. Pause it when the cat is in the way.
MY ROLE: Everything
TIMEFRAME:
  • Two days in January 2019
Other
Play in browser
Added Jan 03, 2019 by webling

A micro game riffing on holding button prompts

  • Mechanics inspired by Adriel Wallick's meditation for meditation.games
  • If input is held too long it resets

MY ROLE: Everything

TIMEFRAME:

  • Six hours in January 2019
Other
Added Jan 03, 2019 by webling

A VR experience in an apartment full of sad objects

  • Interact with sad objects and learn an important lesson along the way
  • One of my undergrad senior projects. Made in a group of twelve.
  • As seen at Polygon, Indiecade, and Intel University Games Expo

MY ROLE: Lead Programmer

  • Ran programming meetings
  • Coded intro and bathroom sequencees
  • Coded audio system
TIMEFRAME:
  • 6 months from January-June 2018
  • Light polish work July-December 2018
Simulation
Added Jan 03, 2019 by webling

A satirical look at the 2017 trajectory of the game industry

  • Open loot boxes, collect loot, equip cosmetics, face off against the dark lord, watch ads, take surveys, and slowly succumb to addiction.
  • One of my undergrad senior projects. Made in a group of five.
MY ROLE: Programmer and Producer
  • Coded Model and Accessory pipelines
  • Coded save system
  • Ran meetings and handled social media
TIMEFRAME:
  • 7 months from December 2017 - June 2018
  • 3 months of updates and patches June-August 2018
Action
Play in browser
Added Jan 03, 2019 by webling

The fighing game made by people who don't play fighting games.

  • Based off the airline headlines of April 2017.
  • Made for the 120 Series classes in a group of four.
  • Built in Phaser (JavaScript). Playable in-browser on its itch.io Page
MY ROLE: Programmer
  • Coded character knockback and the Security Guard
  • Code all menus and sound/music implementation
TIMEFRAME:
  • 5-6 weeks in May-June 2017