Don't trust anyone, don't panic and always keep moving.
Music by Conciliator, go check out his Sound Cloud for more of his awesome work! Additional audio recordings by www.luftrum.com/free-field-recordings/
(Can also be found in the main menu)
WASD to move, SPACEBAR to jump, use E and Q keys to pickup/use items when prompted onscreen
-Reduced spawn frequency of dangerous events
-Made panic system more forgiving i.e. slower to build up and fixed some associated bugs
-Added an "exploration mode" that removes many of the hazards, unlocked after surviving more than 30 seconds in the main game mode
-Reduced movement speed of dangerous and non-dangerous NPCs
-Made some improvements to menus including a help section
-Fixed some miscellaneous bugs
In your search for a rare bird, you are caught in the tide of a mysterious ritual, a festival of living statues, and the ruins of an ancient floating city. Explore deeper into the festival grounds and talk to festival-goers.
Mercuralia is a mix of first-person exploration with visual novel elements. It takes about 30 minutes to complete.
CW: for brief descriptions of bodily harm and some coarse language.
MOVEMENT: | INTERACTION: | TEXT: |
[WASD] to Walk | [E] to Interact when prompted | [ENTER] or [CLICK] on text box to advance dialog |
[SPACEBAR] to Jump | [B] to use Binoculars | |
[SHIFT] hold to Run | [ESC] to open Pause Menu |
Graphics options and a chapter select feature can be accessed from the main menu.
Mercuralia was a testbed to for a lot of new ideas around worldbuilding and graphics. Visually some of my big inspirations were block printing, the sculptures of Antoni Gaudi, and deep-sea landscapes. Like my other projects, it draws on conversations and imagery from dreams. I think it'll be the last project to use the 'walk around and interact with stuff' structure for a while.
Along with the game I also included some process artwork made during development which is collected in a short booklet 'MercuraliaSketchbook.pdf'.
The project will mostly remain as is, though if anyone experiences majorly game-breaking bugs I'll try to address those.
I hope you enjoy.
-Jacob
Driving Home is a short indie horror game, where you drive home after working late and you realize you forgot to refuel your car. You're stranded on a lonely road inside a big dark forest. Unfortunately your cell phone isn't working, so you need to find someone to help you.
Average playtime: 10 minutes
Missing Hiker is a short indie horror game, where your brother Ethan went missing while hiking and you try to find him. The weather is very cold, so you need to find him quickly, otherwise he could succumb to the elements.
Average playtime: 15-20 minutes
Entity Room is a short indie horror game, in which you're working in an underground lab. Your job is to ensure the entity is being fed every day and the rooms are cleaned afterwards.
Average playtime: 15-20 minutes
Westwich Castle is a short indie horror game, in which you are a prisoner and have to escape the horrors lurking inside this dark abandoned medieval castle.
In THOUGHTFORM INVASION you need to try to fall asleep, while being harassed by [REDACTED]. The more you think about them, the more likely they are to materialize.
Use your flashlight to scare them away, close your eyes and get a good nights rest. And brace yourself if you decide to open your eyes.
Mimic Search is a short indie horror game, in which you take the role of a police officer investigating a recent mimic attack. It's your job to locate and neutralize the mimic in order to keep the area safe.