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lirikmann's Collection

a collection by lirikmann · last updated 2024-05-20 03:13:03
Survival
Added 33 days ago by lirikmann

How long can you last in this Victorian nightmare? 

  • Use clues from your environment to survive the many perils of city life. 
  • Use items to stave off panic and avoid hazards.
  •  Discover the secrets of an atmospheric, interconnected urban environment. 
  • Randomized items, NPCs and events make every playthrough unique.

Don't trust anyone, don't panic and always keep moving.

Music by Conciliator, go check out his Sound Cloud for more of his awesome work! Additional audio recordings by  www.luftrum.com/free-field-recordings/

Controls:

(Can also be found in the main menu)

WASD to move, SPACEBAR to jump, use E and Q keys to pickup/use items when prompted onscreen 

Updates (Build2.1):

-Reduced spawn frequency of dangerous events

-Made panic system more forgiving i.e. slower to build up and fixed some associated bugs

-Added an "exploration mode" that removes many of the hazards, unlocked after surviving more than 30 seconds in the main game mode

-Reduced movement speed of dangerous and non-dangerous NPCs

-Made some improvements to menus including a help section

-Fixed some miscellaneous bugs

Adventure
Added 33 days ago by lirikmann

In your search for a rare bird, you are caught in the tide of a mysterious ritual, a festival of living statues, and the ruins of an ancient floating city. Explore deeper into the festival grounds and talk to festival-goers.

Mercuralia is a mix of first-person exploration with visual novel elements. It takes about 30 minutes to complete.

CW: for brief descriptions of bodily harm and some coarse language.

Controls:

MOVEMENT: INTERACTION: TEXT:
[WASD] to Walk [E] to Interact when prompted [ENTER] or [CLICK] on text box to advance dialog
[SPACEBAR] to Jump [B] to use Binoculars
[SHIFT] hold to Run [ESC] to open Pause Menu

Graphics options and a chapter select feature can be accessed from the main menu.

Developer Notes 2/23/24:

Mercuralia was a testbed to for a lot of new ideas around worldbuilding and graphics. Visually some of my big inspirations were block printing, the sculptures of Antoni Gaudi, and deep-sea landscapes. Like my other projects, it draws on conversations and imagery from dreams. I think it'll be the last project to use the 'walk around and interact with stuff' structure for a while.

Along with the game I also included some process artwork made during development which is collected in a short booklet 'MercuraliaSketchbook.pdf'.

The project will mostly remain as is, though if anyone experiences majorly game-breaking bugs I'll try to address those.

I hope you enjoy.

-Jacob

Adventure
Added 33 days ago by lirikmann

Driving Home is a short indie horror game, where you drive home after working late and you realize you forgot to refuel your car. You're stranded on a lonely road inside a big dark forest. Unfortunately your cell phone isn't working, so you need to find someone to help you.

Average playtime: 10 minutes

Key features:

  • VHS aesthetics
  • Atmospheric ambience and sound effects
  • Realistic driving

Controls:

  • WASD to move
  • Mouse to look around
  • Ctrl to crouch
  • E to use
  • F to toggle flashlight
Adventure
Added 33 days ago by lirikmann

Missing Hiker is a short indie horror game, where your brother Ethan went missing while hiking and you try to find him. The weather is very cold, so you need to find him quickly, otherwise he could succumb to the elements.

Average playtime: 15-20 minutes

Key features:

  • A short creepy horror experience
  • VHS aesthetics
  • Atmospheric ambience
  • Immersive sound design
  • Volumetric lighting

Controls:

  • WASD to move
  • Mouse to look around
  • Shift to sprint
  • Alt to walk
  • E to use
  • F to toggle flashlight
Adventure
Added 33 days ago by lirikmann

Entity Room is a short indie horror game, in which you're working in an underground lab. Your job is to ensure the entity is being fed every day and the rooms are cleaned afterwards.

Average playtime: 15-20 minutes

Key features:

  • Innovative horror experience
  • VHS aesthetics
  • Atmospheric environment
  • Immersive sound design

Controls:

  • WASD to move
  • Mouse to look around
  • Shift to sprint
  • Alt to walk
  • E to use
  • F to toggle flashlight
Adventure
Added 33 days ago by lirikmann

Westwich Castle is a short indie horror game, in which you are a prisoner and have to escape the horrors lurking inside this dark abandoned medieval castle.

Key features:

  • Atmospheric environment
  • Immersive sound design
  • Goosebumps

Controls:

  • WASD to move
  • Mouse to look around
  • Shift to sprint
  • Alt to walk
  • Ctrl to crouch
  • E to use
  • F to toggle lantern
Adventure
Added 33 days ago by lirikmann

In THOUGHTFORM INVASION you need to try to fall asleep, while being harassed by [REDACTED]. The more you think about them, the more likely they are to materialize.

Use your flashlight to scare them away, close your eyes and get a good nights rest. And brace yourself if you decide to open your eyes.

Average playtime: 25-35 minutes

Key features:

  • Eye-opening experience
  • Realistic thoughtform defense training
  • 5 nights with different difficulties
  • Resource management

Controls:

  • Mouse to move flashlight
  • E to open eyes
  • ESC to pause (if you can't handle it)
Adventure
Added 33 days ago by lirikmann

Mimic Search is a short indie horror game, in which you take the role of a police officer investigating a recent mimic attack. It's your job to locate and neutralize the mimic in order to keep the area safe.

Average playtime: 25-30 minutes

Key features:

  • A short creepy horror experience
  • VHS aesthetics
  • Atmospheric ambience
  • Open world horror
  • Volumetric lighting

Controls:

  • WASD to move
  • Mouse to look around
  • Shift to sprint
  • Alt to walk
  • E to use
  • F to toggle flashlight