Lilith Zone interactive scenes bring me the same wonder as when I was a kid and discovered a new Mighty Max toy. Niche reference but the amount of hidden magic to unearth in them are always awe-inducing.
This is a very singular experience, toying with the lazy trial and error approach of horror-ish walking simulator and elevating it to a unique conceptual level. Bonus: some incredible spatial design.
If, like me, you think loot boxes (and other predatory marketing tactics) are a plague/curse/cancer of the game industry, you will savour this.
A quick fix of retro slashing with amazing gory pixel art. Pure fun.
Another surprising title, full of true humanity – not the cheap falsely optimistic kind. The ethnographic approach, with real interviews punctuating the narrative, is extremely interesting and provides a vicarious experience of isolation, alcoholism, and rural violence, but also friendship and hope.
Come for the extreme uses of PSX texture, stay for the eerie hauntings that creeps from every corner.
While on the theme of magnetic media storage, this one is definitely on the darker side. This SCP-esque exploration of an experiment gone wrong through VHS and liminal spaces offers clever lore and brilliant design. Let’s hope there will be more!
This one is for the obscure VHS collectors. If you know who Neil Breen is, you must play this.
Isolation, witchy entities seducing you, birds taking dominion of a world on fire. Apocalyptic visions we deserve.
It took me several attempts to figure out what the hell I was supposed to do. And I’m glad I chose to persevere, because this is an amazing creation. Liminal space exploration/MMORPG/Harsh critic of the game industry/Perversion of the nuclear family all at once. Amazing design.
Extremely realistic simulator. As somebody who rides a bike often to go to work, I really hoped I could get the little guy to its destination. But the world is cruel and so is this game for your hands.
A small space filled with unique ideas. Actually comforting.
If the description is right and this was created in 2012, it’s one of the most important games made last decade in terms of perceptual bondage and abstract ambiance. I urge you to drop in.
What begins as a vaporwavish shopping mall walking simulator twists into a psychoanalytical interactive essay about identity and existential crisis. Whatever your preference, both are brilliantly executed.
Brilliant take on Windows XP aesthetic. Hypnospace Outlaw with a mean streak. The endings for each of the email scam victims are particularly effective schadenfreude-wise.
Noise as time contraction, glaciated in fractal negaspace. Loved it.
I’m a sucker for jank games when they marinate in antisocial absurdity. I had rib-cracking laughs at least twice.
A great entry in the Liminal Space Jam, pushing the concept of impossible spaces and architectural break to its limit while maintaining a strong sense of dread and melancholy.
It’s a flesh game. You are flesh. You can’t escape it yet. Maybe later. In the meantime, this will help.
To affirm this is derivative would be an understatement, but this game as its own charm with extremely efficient architectural monstrosity design and delicious jumpscares, another thing I hate unless it’s totally grotesque – and it nails it.
A great domestic fright experience (something I tend to avoid recently) with surprising aesthetic choices blended with the best elements of analogue horror.
Exquisite sound design and a strong attempt to represent the limits of thought.
Everything synthesized in the last sentence of the description: “ᴛʜɪs ɪs ɴᴏᴛ ɴᴏᴛ-ɪʀᴏɴʏ, ᴘᴏsᴛ-ɪʀᴏɴʏ, sɪɴᴄᴇʀɪᴛʏ, ᴏʀ ᴀ ʀᴇᴛᴜʀɴ ᴛᴏ ɪʀᴏɴʏ; ɪᴛ’s ᴀ ғʀᴇɴᴢʏ, ᴡɪᴛʜ ɴᴏ ᴛɪᴍᴇ ᴛᴏ ᴛʜɪɴᴋ, ɴᴏ ᴛɪᴍᴇ ғᴏʀ sᴇʟғ-ᴀᴡᴀʀᴇɴᴇss.” Discomfort and perceptual jamming in a game that seems more real than what our senses currently provide. Negative illumination.