Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Could be Inspiration

a collection by Mr.Broflovski · last updated 2024-12-11 10:24:57
Sokoban puzzle game with a space accessible from any stage
Puzzle
Play in browser

对“关卡之间连通的Puzzle Game会是什么样”进行的一次实验,实现方法是在设置一个与所有关卡连通的空间存储物体并可应用到后续的某个关卡内——但稍稍想一想,其本质其实和Puzzle Adventure Game无异,只不过与“keyhole-key”的简单对应相比,这里引入了稍复杂的物品作用机制;关卡的连通自然会使得进程推进不再是严格的线性,随之而来的一步走错可能也就不是撤回几步所能弥补的——主打在有限空间里玩出多种花样的puzzle game却丧失了其能随时重来的无负担特性,或许puzzle game的未来另有出路?

A roguelike deckbuilder where your cards have been torn into pieces
Strategy

和我的一个想法不谋而合,但我觉得这个对deckbuilding的解构和重构不够彻底(or say还有很大的扩展空间),只是单纯的将卡牌拆解为消耗-效果-数值三部分未免还是有点无趣了

Papa is you, also known as "father link", a sokoban puzzle game with father and son sets as the core gameplay.
Puzzle
Play in browser

核心点子是“单向链接”,即在推箱子中加入连动的单位,但双方存在主从关系,这个概念还可以多层嵌套——父子之上再加一层爷爷,,虽然不像标题“碰瓷”的Baba is You那样是一个可以独立撑起整个作品的设计,但相比一般推箱子做出些改变总是好的

A puzzle game about hitting balls through pipes.
Puzzle
Play in browser
Pudding takes a commute and chats with a passenger
Visual Novel
Narrative roguelike with tokens
Interactive Fiction
Play in browser

Roguelike和叙事还是互斥性太强了,除去token之间倒来倒去之外的部分几乎称得上毫无意义,但是只有这点玩法的话又显得过于单薄和重复了——机械地选择能保留更多token和正面buff的选项,没太多策略性可言,这一点对于agility玩法尤为如此(一手的coin token根本不知道怎么输)

A space filling puzzle game with polyominoes.
Puzzle
Play in browser

第一大关有些大可不必——就很普通的异型拼图,第二大关的密铺出来还算一个不错的点子;但是只能用键盘操作还是太不方便了,至少目前没有看出来键盘在这里优于鼠标的地方

A dice-rolling action-lane-defense game where your dice are your units!
Action
Play in browser

另类塔防roguelike,基于骰子的类DBG模式,骰子本身还可以作为武器,如果沿着这个路径继续填充内容应该会成为一个蛮有新意的作品

Roguelike Deck-Building On The Go! Can you reach the top of the tower?
Card Game
Play in browser
Command your army of souls to fight the Chaos!
Strategy
Something's wrong with the window...
Action
Binding of Isaac meets Vampire Survivors
Action
Multiple sokoban puzzle! After reaching the goal, a new puzzle begins using the stage as it is!
Puzzle
Play in browser

多阶段推箱子,但我个人比较怀疑这个点子的可持续性

The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies
Strategy

IssacXpvz同人游戏,也是比较另类的塔防Xroguelike,一些关键要素的融合其实还好(至少没有明显的排异反应),但在平衡性方面欠缺打磨,关卡模式也明显存在改善空间,总体上是一个还挺有潜力的项目