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Dylan Torres' Credited Projects

a collection by Dylan Torres · last updated 2025-02-14 04:52:52

A collection of projects I've worked on: both solo and in groups!

Action
Added Feb 14, 2025 by Dylan Torres

I am credited as a combat designer of this turn-based RPG! Items gathered in the player's inventory during expeditions can be rearranged and selected to create intricate combinations of battle effects. I also coded the enemy AI, which controls their attacking and healing patterns based on their assigned level, and designed the shop system!

Shooter
Added Apr 30, 2024 by Dylan Torres

This is my group final project for Intermediate Game Design at UCF. I am credited for coding two of the three enemy types, as well as the main menu setup and the soundtrack composition!

Platformer
Added Apr 03, 2024 by Dylan Torres

I'm one of two programmers behind this 3D platformer! I am credited for the movement controller, enemy movement behaviors (including the climactic boss battle in the Claw Machine), and of course, the combat mechanics!

Read more about my work here in my resume on LinkedIn!

Visual Novel
Added Apr 03, 2024 by Dylan Torres

My final project from my Game Development 3 course at LIU Post!

Adventure
Play in browser
Added Apr 03, 2024 by Dylan Torres

A pixelated adventure game with 3 different endings, created using Adam Le Doux's Bitsy. All assets were created in it, but the music selections are default compositions provided by the tool.

Read more about my work here in my resume on LinkedIn!

Other
Added Apr 03, 2024 by Dylan Torres

I was one of two programmers on this project. I helped to code the Stamina Bar, Player Movement and the Hiding mechanic, alongside creating a simple but charming squash and stretch effect tied to movement. All the sound effects in the game were recorded by me as well!

Read more about my work here in my resume on LinkedIn!

Puzzle
Added Apr 03, 2024 by Dylan Torres

I was the lead artist and sound designer responsible for submitting all the finished sprites, parts of the tile map, OST and SFX.

Read more about my work here in my resume on LinkedIn!

Action
Play in browser
Added Apr 03, 2024 by Dylan Torres

I was the sole programmer on this team. I tried to recreate the mechanics of the arcade classic Pac-Man in Unity to the best of my ability.

Read more about my work here in my resume on LinkedIn!