A collection of projects I've worked on: both solo and in groups!
This is my group final project for Intermediate Game Design at UCF. I am credited for coding two of the three enemy types, as well as the main menu setup and the soundtrack composition!
I'm one of two programmers behind this 3D platformer! I am credited for the movement controller, enemy movement behaviors (including the climactic boss battle in the Claw Machine), and of course, the combat mechanics!
Read more about my work here in my resume on LinkedIn!
My final project from my Game Development 3 course at LIU Post!
A pixelated adventure game with 3 different endings, created using Adam Le Doux's Bitsy. All assets were created in it, but the music selections are default compositions provided by the tool.
Read more about my work here in my resume on LinkedIn!
I was one of two programmers on this project. I helped to code the Stamina Bar, Player Movement and the Hiding mechanic, alongside creating a simple but charming squash and stretch effect tied to movement. All the sound effects in the game were recorded by me as well!
Read more about my work here in my resume on LinkedIn!
I was the lead artist and sound designer responsible for submitting all the finished sprites, parts of the tile map, OST and SFX.
Read more about my work here in my resume on LinkedIn!
I was the sole programmer on this team. I tried to recreate the mechanics of the arcade classic Pac-Man in Unity to the best of my ability.
Read more about my work here in my resume on LinkedIn!