As Producer, I helped the team with decision-making, set up and maintained the work environment, and stimulated day-to-day communication and task tracking. Participated as a tech artist, solving final issues and visual polishings toward the end of the project.
The game came up to be a finalist in SBGames 2020's Game Festival.
As Artist and Product Designer, worked on concept art, visual identity, and crafting gameplay components. Also developed the support app that prompts the various game modes.
As Artist, I worked on concept art, character design and animation, iconography, VFX, and implementing most of the game art.
Guided the production as executive director towards the proposed goals of this project "Brazility" and "Accessibility"
Guided the production as executive director towards the proposed goals of this project "Brazility" and "Eurogame"
Guided the production as executive director towards the proposed goals of this project "Brazility" and "Accessibility"
Guided the production as executive director towards the proposed goals of this project "Brazility" and "Eurogame"
Developed the game "Homebase", a twin-stick shooter about space exploration. As a tech artist, I worked on all the visual responses of the game, as well as animations and coded the movement mechanics, focusing on the feel.
For the Game Maker's Toolkit Game Jam 2018, we developed a platformer without jump and conventional movement called FireFlies. Instead, you have to slingshot yourself up to survive this an ever rising pool of lava.
We ended up being showcase by Mark Brown's YouTube channel as one of the Top 20 Games in this game jam. (4:58 into the video)
Guided the production as executive director towards the proposed goals of this project "Art as mechanic" and "Duality"
Guided the production as executive director towards the proposed goals of this project "Scalability" and "Expressiveness"
Guided the production as executive director towards the proposed goals of this project "Scalability" and "Expressiveness"
Física Para Heróis vol. 1 is a mobile game that use physics concepts to solve puzzles. Acting mainly as technical artist, my biggest challenges were figuring out how to solve the customizable character asset pipeline, creating an UI system that wouldn't break players experience and optimizing visual performance to match mobile game limitations.
Worked on the TV Kazoo project, a funny game where your main goal is to keep your TV show running and engage the audience by fulfilling their demands. Be quick to spot events around the colorful crowd and zoom your camera in!
Developed the support app for the boardgame + mobile version
Worked on implementing assets in-engine, concept art for the main character, world environment, and enemies. I also animated a few gameplay elements and created VFX for the environment, enemy attacks, and player interactions.
Developed the Food Minigame, one of 5 connected minigames created in this Game Jam. The challenge in this jam was to create digital games that would give players points and resources to use in a boardgame.
Worked on implementing assets in-engine, concept art for trees, levels, and enemies, as well as animating some gameplay elements.