"Hoco Poco is a local multiplayer wizard brawler, like this Harry Potter duel style free-for-all.
I think I really wanted to make a game where you can do magic but each spell is cast by performing slow precise movement. The other part is that the game is also a really slow paced indirect brawler, which I think is interesting and fits these sluggish wizards.
I know you need other people to play local multiplayer games so I tried to create some AI for y'all to hang out with!"
- Tijmen
I made a tamagotchi game where you take care of plants. Try to discover new species and don't let them die please. Oh! You can visit other people's gardens as well!
- Tom
spider ponds is a game about nature, instinct and being a spider. You can build a web, catch prey, and explore the forest.
This is actually a re-do of an unreleased spider game I was making this December, which I wasn't satisfied with. It also draws a lot of concepts from Tom's game bombini, and those really tiny, black spiders you see sometimes.
- rubna
frog struggles is an action game about bugs living in a pond, the bugs don't really like each other, and there's also a big frog. Have fun! Thanks for playing!
- Tom
Doler is a game with a giant maze full of treasure and nasty bugs which resets everyday. Everyone plays the same maze and can leave poops with messages to communicate with each other about the maze.
- Tijmen
visser is a small game about fishing. chill by the lake, cast your rod and enjoy the autumn day.
- Aran
This week is a bit special. We've been working on another cool project which we hope to share with you soon. This cost us a bit more time than we anticipated, so we decided to release an older, unreleased game of ours for the Patreon, called Oh Crab!
It is something we made together and arguably the weirdest thing we ever created! Have fun!
- the squad
With soko loco, I tried to mix the fun and playfulness of my childhood game Lego Loco, with the optimizing and strategy fun of Transport Tycoon!
This is definitely the biggest and most mechanics-based patreon game I've ever done, and it was fun trying something different from what I normally make.
I think it's a lot of fun to play once you get the hang of it, and maybe I'll even continue with it in the future!
- rubna
A game about rivers, hiking, and ducklings! For this game I tried to focus on creating an intuitive, goofy jumping mechanic.
- Tom
"simmiland" is a god-like card game.
You get 100 cards before the apocalypse comes. try to evolve the humans as much as possible by changing the environment and inspecting objects. There are multiple paths they can take! There is even an ultimate outcome where the humans escape the apocalypse in a rocket.
The game was inspired by an old indie game called 'sandbox of god', if you can, definitely check it out!
I also made a lil' achievement system where you can see what % of the players got the achievements, so I'm curious to see how far y'all get!
- Tijmen
the sims but with llamas, haha. it was a lot of fun making all the systems involved and giving them my own little twists!
- Aran