Examples, resources, assets, tutorials & source code.
Track & swap easily between different types of 'weapons' with different stats using a ds_map based system.
Trigger and control multiple waves of entities.
Simple, worms ninja-rope style grappling hook.
The fundamental building block of a game's UI. Dialogue boxes, menus, windows, health bars and more.
A 27-Part series on building a feature complete action platformer from scratch, in GameMaker Studio 2.
State machines, attack animations, hitboxes and combo chains.
A shader for making things fizzle in and/or out in lots of different ways.