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Ludum Dare - 48 Hour Game Development

a collection by HacksawUnit · last updated 2016-09-19 23:43:03

Games made for the Ludum Dare Accelerated Game Development Competition. Per the rules, each 48-hour "compo" entry was made completely solo, without any prior art, music, or code provided (not including game engines.)

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posted 2016-08-30T01:07:36 by HacksawUnit

72 HOUR JAM ENTRY


Made in 72 hours for Ludum Dare #36 in 2016. I was unable to complete this entry in time, becuase I had a very busy weekend.

Theme: Ancient Technology

Puzzle
Play in browser
posted 2016-04-18T02:38:31 by HacksawUnit

Made in 48 hours for Ludum Dare #35 in 2016.

Theme: Shapeshift

Featured on Warp Door.

Rated top 100 in Innovation, Audio, Graphics, and Overall.

Shooter
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posted 2016-02-01T00:56:48 by HacksawUnit

Made in 48 hours for Ludum Dare #34 in 2015.

Theme: Growing and Two Buttons

Featured on Warp Door.

Rated top 100 in Audio, Theme, and Fun.

Action
Play in browser
posted 2016-02-01T00:59:15 by HacksawUnit

Made in 48 hours for Ludum Dare #33 in 2015.

Theme: You are the Monster

Top 100 in Graphics and Audio.

Strategy
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posted 2016-02-01T00:59:12 by HacksawUnit

Made in 48 hours for Ludum Dare #32 in 2015.

Theme: Unconventional Weapon

Top 100 in Theme, Graphics, and Audio.

Action
Play in browser
posted 2016-02-01T00:57:27 by HacksawUnit

Made in 48 hours for LudumDare #31 in 2014.

Theme: Entire Game on One Screen

Action
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posted 2016-02-01T00:55:40 by HacksawUnit

Made in 48 hours for Ludum Dare #29 in 2014.

Theme: Beneath the Surface

#7 in Mood.

Top 100 in Overall and Fun.

Action
Play in browser
posted 2016-02-01T00:59:05 by HacksawUnit

Made in 48 hours for Ludum Dare #28 in 2013.

Theme: You Only Get One

Top 100 in Theme, Humor, and Innovation.