Here's everything I've submitted to the GBTK jams. In them, anything goes, bad games are heavily encouraged. So expect an unpleasant experience from all of these.
Submission to Game Breaker's Toolkit Jam #12. The theme was "get rotated idiot".
Words of advice: Making a Nintendo 64 version of a silly idea sounds more fun than it is, especially when aiming for 640x480i 60fps.
Submission to Game Breaker's Toolkit Jam #10. The theme was "馃挴".
This took way too much of my time and I hope someone appreciates it, as a reflection upon the first 9 GBTK jams.
Submission to Game Breaker's Toolkit Jam #9. The theme was "no".
This is a revitalisation of an earlier work, with new stuff and general improvements/worsements, including the "no smoking" signs to fit with the theme.
Submission to Game Breaker's Toolkit Jam #6. The theme was "oh no i'm stuck ._."
Since that jam is all about making bad games, this is a bad game. Avoid at all costs.
Submission to Game Breaker's Toolkit Jam #10. This is an upload of an old group project for a course I unsurprisingly did not pass.
I doubt the others involved want to be credited for this, but they can reach out if they recognise this.
I don't remember why I even uploaded this here, but it ended up submitted to Game Breaker's Toolkit Jam #7 all the same.
Submission to Game Breaker's Toolkit Jam #6. The theme was "oh no i'm stuck ._."
This game was a collaborative effort. I created some of its assets.