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My games!

a collection by Now_Loading. · last updated 2024-10-08 06:46:35
Action
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A mesmerizing adventure where alice traverses the wonderland using her scaling ability.
Puzzle
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  my seventh game jam! 

  For ALICE alice, I served as the Producer and Game Designer, focusing on scoping the game and theming it around "Alice in Wonderland" to align with our "built to scale" concept. I also contributed to defining the controls and designed several levels.   Additionally, I played a key role in the Art department by selecting fonts and designed the itch.io page with assets provided by our artists.

Design breakdown:  https://miro.com/app/board/uXjVKonyznY=/?share_link_id=62652656336

Fight parasites and tour the city!
Action
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  My Fifth game jam!

  I am the producer and game designer for this game.

This is a demo for the functions we expect to implement in full game.

 Design breakdown: https://miro.com/app/board/uXjVKYPxA8o=/?share_link_id=640870100910

Comander of the mushrooms
Strategy
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  My Fourth game jam!

  I am the Producer and Game Designer for this game.

  As a Producer, my role in this game includes but is not limited to 

- recruiting the whole team

- sending out google forms to gather everyone's availability  and coordinate meeting times

- set up discord server for optimized communication


Production Breakdown: https://miro.com/app/board/uXjVNmVZQ-A=/?share_link_id=48679034893

Design Breakdown: https://miro.com/app/board/uXjVNlelVBs=/?share_link_id=912484072756

Mermaid trying her best
Adventure
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Merilla’s Memories won for Best Non-Student Team Entry for Climate Jam 2023

  My third game jam!  This time my role is Game Designer and Production Assistant.
  As a designer, I guided the initial discussion for brainstorming, compiled ideas that came out through the discussion phase and connected the dots to form a linear storyline. I communicated with different departments to ensure everyone understands the vision of the full game& can provide the materials needed. 
  As a production assistant, my role was to ensure things are delivered from different ends and cut corners at places to make sure we are not overscoping for the deadline.
Design breakdown: https://miro.com/app/board/uXjVNx-bZF8=/?share_link_id=507698357272

Platformer

My first game jam! I proposed the main theme and core mechanic, and drew floor plans for levels.