This is an incomplete collection of games and interactive art work made with the Bitsy editor by Adam Le Doux.
A family commemoration game telling a heartwarming childhood story. Great for cold days.
a magical realism bot. WHY NOT?
A fun little game about death and finding little pleasures in life. Also, you are playing as a cat with a rich inner life and some friends out there in the neighbourhood.
This is a great example for an abusive game which does not try to appeal but has been made to vent. Two voices fight each other, and as so often in the Bitsyverse, the subject is self-worth and depression.
This is an interesting role-playing experiment. The player is put in the role of a bot tasked with categorising obscure data files from an expedition. What little information we get is ambivalent, so one is left to guess how to categorise it. This is how a neural network must feel these days...
A short contemplation on loss and saying good bye to someone. The only interactive characters in this game are a gravestone and the default Bitsy cat.
A wholesome exploration experience, moving through a universe of differently themed cats.
A sombre archeology game about loss, family relationships, and failing attempts to excavate complete answers. Much of the game is exploring spaces, lots of non-interactive characters, and an open ending.
A poetic memento moth-ri game. Moody, atmospheric, and magical.
A meditative racoon climbing simulator. This game uses an impressive animation technique to make you climb up an endless skyscraper.
Visual master piece about a rat in space on a quest for their lunch box. Great animation techniques and cute dialogues with a surprising twist. An uplifting Bitsy experience from beginning to end.
A simple tale told from a forest animal's perspective.
What stands out about this poem is its simplicity, almost musical rhythm and repetitions which creates significant depth. Recommended with the soundtrack, which is perfectly matched to the game.
This almanac features a complex political universe, its own obscure language, and requires lots of planning, exploration, and trial and error to survive. It is, after all, a eugenics game.
A short tribute to Lara Croft, acknowledging her work as an archeologist. Teaches players that archeology requires careful, rigorous attention to detail and, perhaps, a redressing of colonial entitlement.
Bitsy can be used as a presentation format, as shown in this game.
A story with visually splendid, conceptually rich, well-written characters. Demonstrates Bitsy as a comic-style progressive narrative on yearning, fear, attachment, and loss.
This is a dream-like journey into your self. It identifies as a horror game, but I experienced it as alluring and beautiful.
In this game, you play as a tear running down the game's face while pondering weepful situations. Great use of Bitsy space.
A wonderful walk through 19th century landscapes and sentiments. Captivating story, nice journey. Also subtle characterisation of class struggles and colonial dynamics.
A traversal of hyper-gendered places which pose more questions than they answer: Ambiguous landmarks - half train wrecks, half stunning nature, half cemetery. But where is the promised palace?