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Lancer: Getting Started

a collection by aetherkn · last updated 2025-12-10 18:27:55

You're interested in Lancer, but don't know where to start? This collection suggests which books and resources to start with to learn the rules, access more player options, and learn more about the game's setting. The content is provided in a precedence order for players, starting with the core rules and helpful 3rd party references, before it moves into useful additional content for players.

For many of the official books, you can download the player content LCP (Lancer Content Pack) files for free, and install them into COMP/CON (Lancer's free/open source online character sheet generator and campaign tool) to read up on the added player content.

The list of first party content here is very likely incomplete. There are additional first party modules that include free player content, and I recommend them as well. The only reason I haven't included all of them is to keep this list from becoming too overwhelming, but I highly encourage you to check out all of the first party content's free materials, at least for the additional frames and talents.

There is also excellent third party content (not published by Massif Press) available for Lancer, and several content creators in the community have written or contributed to first party modules too. However, if you're just dipping your toes into the game, don't bite off too much to start.

Valuable resources outside of itch.io:

  • Pilot.net Discord server – invite can be found on the Massif Press website. Note: this is a community-run discord. There are channels dedicated to rules, lore, character builds, GMing, running first party modules, and the healthy ecosystem of third party modules for Lancer. Check the pins (or ask) in the various channels to find more resources for the game.
  • Lancer Rules – Online rules reference, great for learning the rules or quickly looking up how something works in the rules.
  • Lancer Rules FAQ & Errata – Compiled list of rules clarifications and errata.
Added Feb 03, 2024 by aetherkn

If you're interested in the game, start with this.

It is free, has the core rules and mechs. What it lacks are chapters on worldbuilding and for running the game as a GM.

The player content is included in COMP/CON automatically.

Added Feb 03, 2024 by aetherkn

PWYW. These cheatsheets/reference sheets are a great resource for learning and getting the hang of combat in Lancer.

I recommend printing them out if you are so inclined, so you can write your own notes on them or to highlight parts of the sheet, even if you play online.

Added Feb 03, 2024 by aetherkn

Grab the free LCP file for this book. It includes several mech licenses that are now iconic for the game:

  • 2 Talents (Spaceborn, Black Thumb)
  • 6 mech licenses  (SSC Atlas, HORUS Kobold, IPS-N Zheng, IPS-N Caliban, HA Sunzi, HORUS Lich)

It also provides world building to Lancer's setting, and it provides some additional rules and resources for running Lancer, such as narrative actions, and an alternative leveling system for mercenary play

Added Feb 03, 2024 by aetherkn

Grab the free LCP file for this mission module:

  • It includes a new starter mech, the Chomolungma, which provides more options at level 0 you want to play a controller/support role, including 2 additional options for Invade (tech attacks)
  • 2 new talents (Demolitionist, Sysop)
Added 6 days ago by aetherkn

The first first-party adventure module for Lancer. Grab the free LCP file for COMP/CON, even if you aren't going to play this module:

  • Adds a bulkier starting frame, the Sagarmatha. Use yourself as a shield for your allies, and place a banner to improve your side's morale.
  • One new frame license (the IPS-N Kidd)
  • 3 variant frames you can take as part of an existing license (Harrison Armory "Worldkiller" Genghis, Harrison Armory "Enkidu" Tokugawa variant, and the "Ranger" Swallowtail variant)
  • 1 new talent (Empath)
Added Feb 03, 2024 by aetherkn

If you are interested in reading up on the game setting and understanding its themes better, get the full book.

It also includes the GM chapters for running the game.

Added Feb 03, 2024 by aetherkn

Why for getting started?

  • Updates the narrative play rules with Bonds (playbooks), stress, etc. making narrative play more like the Forged in the Dark games. (full rules require purchase, but the Bonds are in the free LCP file)
  • 2 new mech licenses (SSC White Witch, SSC Emperor)
  • 2 new variant frames that can can be taken as part of existing licenses (RKF Orchis, an SSC Black Witch variant; RKF Calendula, a HORUS Minotaur variant)
  • 2 new Karrakin-themed Talents (House Guard, Pankrati)

It also provides a lot of worldbuilding for one of the major non-corpro-state factions in the setting.