20 years C++ programming experience with 3 years experience developing games in Unreal Engine 4 and 5. Skilled in Unreal networking, gameplay, UI, and AI programming.
Project lead on Unreal 5 game made with 12 total collaborators
Lead engineer on multiplayer programming (Steam and LAN support) and core gameplay, paper football physics, and computer AI players (functionality, behavior, tuning)
Design of turn-based and round mechanics
Level design and environment intro cinematics
Extensive use of Visual Logger to instrument game and catch difficult to reproduce bugs