Served as a programmer and playtester for this game. Developed swimming movement and prey behavior. Tested for bugs and resolved them throughout development.
Served as programmer and artist for this project. Created character sprites for both gameplay and visual novel section. Made the main menu background image, as well as gameplay tiles (clouds, end-of-world walls, and cracks throughout the levels. Developed the health system and the in-game timer system.
Served as programmer and artist for this project. Art assets developed include background image, monster sprites, and grass lanes. Developed crosshair behaviors and in-game timer systems.
Acted as an artist for the development of this project. Illustrated 2 scenes for this game, as well as the UI elements for the gameplay.