Other projects i worked on:
About DeepScovery:
DeepScovery is a free-to-play mobile game developed for Android with Unity Engine in collaboration with Digital Bros Game Academy and WhatWapp Entertainment.
My Role:
- Create the two gameplay loops and write the game documentation of the game.
- Improve the User Experience of the game by working with the other department of the team.
- Testing the game mechanics of the game to prevent game bugs.
- Realization of the final Trailer of the game.
Software:
Unity 3D, Adobe Suite, Miro Flowchart, Google Suite.
About Timed Out:
Timed Out is a multiplayer cooperative Survival game developed for PC with Unity Engine in collaboration with Digital Bros Game Academy and Lunar Great Wall Studios.
My Role:
- Create the gameplay mechanics and to writing the game documentation of the game.
- Create the final level design blackouts.
- Realize the User Interface of the game.
- Always pay attention to improving the game experience for the players by working closely with the other departments of the production.
Software:
Unity 3D, Adobe Suite, Miro Flowchart, Google Suite