I’m a passionate Environment Artist and videogame enthusiast, dedicated to creating engaging interactive experiences using the game engine. I possess a solid understanding of both 2D and 3D game development.
As an Environment Artist, I have focused on the development of environment Art by creating an immersive atmosphere aligned with the game mechanics and narrative. With 2 years of experience in the industry, I have proven my ability to use 3D software like Blender, alongside game engines like Unreal Engine and Unity in order to create interesting levels that give life to the game’s universe.
I believe that thorough planning is essential for project success. I stay updated on industry-standard uses and trends, striving to innovate and deliver captivating experiences to the public.
As a collaborative and communicative team player, I am excited to contribute to challenging projects. Let's combine our skills and transform ideas into amazing games!
- Level Blockout
-Environment Concept
-Textures and Materials
-Lighting Implementation
-3D Modelling
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- Level Blockout
-Environment Concept
- Level Blockout
-Environment Concept
-Textures Concept
-Textures and animations
-Lighting Implementation
-Character Concept
-UI and UX Design
- Level Blockout
-Environment Concept
-Textures and Materials
-3D Modelling
- Level Blockout
-Environment Concept -Textures