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Game Dev: Unreal EnginePage 6

a collection by Tamayrs · last updated 2025-08-10 02:43:00
A modular dialogue tool that supports any engine/framework that can read JSON files.
Post process shader that enhances the look of Exponential Height Fog by adding the simulation of light scattering.
A lightweight set of tools to quickly block out levels.
A set of tools to control procedurally generated placement of meshes or actors with easy and unified settings.
An easy way to create and control radial menus of any size in UE4.
Easily create, manage and display player statistics using either blueprint code or C++
A UE4 editor tool which allows game or plugin modules to be generated from within the editor.
Easily define and manage achievements in any UE4 project
A set of tools created to perform several tedious tasks related to UE4 development.
402 Tris of pure goodness
Unreal Engine 5 - First Project (Nordic Island)
AI framework that has AI compete against each other in different mini games
EQS-based spawn system for UE5
Transforms back and forth into a blob of Water
Get a quick start to combat for 3d projects with this punching animation pack
The VHS Camera is a custom widget blueprint made to simulate a recording old camera display.
The VHS Camera is a custom widget blueprint made to simulate a recording old camera display.
Realistic Lasers is a highly versatile Blueprint for simulating lasers in Unreal Engine.
4 Free Ground PBR Materials Scanned and Processed in Substance Sampler!!
A pair of shaders for turning colours 1-bit and rendering the scene in chunky pixels
A simple base game project for learning or use
Original system was buggy and had a lot of unnecessary bloat. New system has been optimized and simplified.
Inspired by witcher 3's menu, I tried recreating it.
Full credit to screamingbrain on opengameart.org for creating these textures.
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