Super experimental and somewhat boundary-pushing little game that can only exist within the computer design space.
A really weird platformer with some sort of story about a guy on pills? It is super weird and I don't see any connection between the game and the story.
Fantastic 10-minute experience that is an excellent example of minimalism in platforming. Controls are ingenious and art is reminiscent of the Metroid series, with only a slight problem of difficulty ramping up in the final level.
Really good mechanically for what amounts to a text adventure. Every click is important and not everything leads the way you think it does. The use of color was especially good, adding even more weight to what is already a well-written experience.
Very cutesy 5-minute experience designed around super simplistic gameplay. None of that is a condemnation; I wish this game was much longer so I could play it more.
A very short game that I think is saying something about unfinished games and player interactions.
Once you've figured out how to solve the randomly-generated "puzzle", it's a nice kind of "turn-off-brain" casual game to start up now and then.
Short "JRPG" that makes some poignant points about what can be done with even the most basic of setups to make an affecting game and how to cut out unnecessary elements that tend to drag out gameplay.