My goal for this game jam project was to set up the infrastructure for a turn-based strategy game. This included setting up an arbitrary grid, allowing units to take up any square, and allowing for player-affiliated units and enemy-affiliated units.
I wanted to create everything from scratch to ensure I understood the core systems that needed to be implemented to create a proper turn-based strategy game. While I learned a lot, it is very fair to say the game suffered a lot as seen in the very rough UI and overall presentation.
Tell me what you think!